public virtual void OnUpdateNavigation() { TotalTicks++; if (NoPath()) { return; } if (CanNavigate()) { PathFollow(); } if (NoPath()) { return; } Vec3D vec3d = CurrentPath.GetCurrentNodeVec3d(TheEntity); if (vec3d == null) { return; } else { TheEntity.GetMoveHelper().SetMoveTo(vec3d.XCoord, vec3d.YCoord, vec3d.ZCoord, Speed); return; } }