void Awake() { gameObject.AddComponent <mrs.ScreenLogger>(); m_IsRunning = false; g_ReadCount = 0; g_Connect = new mrs.Connect(); netsettings = new NetworkSettingData(); InitMyData(); g_gameon = false; if (!createMrs) { DontDestroyOnLoad(this.gameObject); createMrs = true; } else { Destroy(this.gameObject); } }
void Awake() { gameObject.AddComponent <mrs.ScreenLogger>(); g_Connect = new mrs.Connect(); }