public override void Transition() { if (!_transitioning) { _transitioning = true; Music.Play(Music.Whoosh); str.Solve(PalindromePuzzle.SOLVE_FADEOUT_TYPE.FLYOUT); } }
public void Solve() { Solved = true; // select random fadeout type Array values = Enum.GetValues(typeof(SOLVE_FADEOUT_TYPE)); SOLVE_FADEOUT_TYPE fadeoutType = (SOLVE_FADEOUT_TYPE)values.GetValue(r.Next(values.Length)); // AnimatedString.Solve(fadeoutType); AnimatedString.Solve(SOLVE_FADEOUT_TYPE.FLYOUT); }