public void LineChanged(StandardLine line, bool hit) { var colorindex = _lines[line.ID]; var color = line.GetColor(); var lineverts = hit ? new LineVertex[6] : CreateDecorationLine(line, color); _linebuffer.ChangeLine(colorindex, lineverts); }
private void LineChanged( GameLine line, LineRenderer renderer, Dictionary <int, int> lookup, bool hit) { var lineverts = GenerateLine(line, hit); renderer.ChangeLine(lookup[line.ID], lineverts); }