public void LineChanged(StandardLine line, bool hit)
        {
            var colorindex = _lines[line.ID];
            var color      = line.GetColor();
            var lineverts  = hit ? new LineVertex[6] : CreateDecorationLine(line, color);

            _linebuffer.ChangeLine(colorindex, lineverts);
        }
        private void LineChanged(
            GameLine line,
            LineRenderer renderer,
            Dictionary <int, int> lookup,
            bool hit)
        {
            var lineverts = GenerateLine(line, hit);

            renderer.ChangeLine(lookup[line.ID], lineverts);
        }