public void addMissile(PhysicsGameObject m) { this.missiles.Add(m); }
public void addDestroyedShipPosition(PhysicsGameObject ship) { this.destroyedShips.Add(ship); }
public FollowCamera(Game game, Objects.PhysicsGameObject target) { m_Game = game; this.target = target; ComputeMatrix(); }
public void removeMissile(PhysicsGameObject m) { this.missiles.Remove(m); }
public LinearDragModule(PhysicsGameObject obj, float linear_coefficient) : base(obj) { this.linear_coefficient = linear_coefficient; }