コード例 #1
0
ファイル: MatchFactory.cs プロジェクト: softpsyche/Chess
        private void MakeMove(IGame game, ilf.pgn.Data.Move move)
        {
            switch (move.Type)
            {
            case ilf.pgn.Data.MoveType.Simple:
            case ilf.pgn.Data.MoveType.Capture:
            case ilf.pgn.Data.MoveType.CaptureEnPassant:
                MakeMoveSimpleOrCapture(game, move);
                break;

            case ilf.pgn.Data.MoveType.CastleKingSide:
            case ilf.pgn.Data.MoveType.CastleQueenSide:
                BoardLocation targetLocation;
                if (game.CurrentPlayer == Player.White)
                {
                    targetLocation = move.Type == ilf.pgn.Data.MoveType.CastleKingSide ? BoardLocation.G1 : BoardLocation.C1;
                }
                else
                {
                    targetLocation = move.Type == ilf.pgn.Data.MoveType.CastleKingSide ? BoardLocation.G8 : BoardLocation.C8;
                }
                game.MakeMove(
                    game.CurrentPlayer == Player.White ? BoardLocation.E1 : BoardLocation.E8,
                    targetLocation);
                break;
            }
        }
コード例 #2
0
ファイル: MatchFactory.cs プロジェクト: softpsyche/Chess
        private void MakeMoveSimpleOrCapture(IGame game, ilf.pgn.Data.Move move)
        {
            var availableMoves      = game.FindMoves();
            var targetBoardLocation = move.TargetSquare.ToBoardLocation();
            var chessPieceMoving    = move.Piece.Value.ToChessPiece(game.CurrentPlayer);

            var qualifyingMoves = availableMoves
                                  .Where(a => a.Destination == targetBoardLocation && game.Board[a.Source] == chessPieceMoving)
                                  .ToList();

            if (qualifyingMoves.Count == 0)
            {
                throw new Exception("Unexpected");
            }
            else if (qualifyingMoves.Count == 1)
            {
                game.MakeMove(qualifyingMoves.Single());
            }
            else
            {
                //if we have a pawn promotion, remove all this junk...
                if (move.PromotedPiece.HasValue)
                {
                    qualifyingMoves.RemoveAll(a => a.SpecialMoveType != ToSpecialMoveType(move.PromotedPiece.Value));
                }

                if (move.OriginFile.HasValue)
                {
                    var requiredColumn = move.OriginFile.Value.ToColumn();
                    qualifyingMoves.RemoveAll(a => a.Source.Column() != requiredColumn);
                }
                else if (move.OriginRank.HasValue)
                {
                    var requiredRow = move.OriginRank.Value - 1;//remove 1 to adjust for zero based goodness
                    qualifyingMoves.RemoveAll(a => a.Source.Row() != requiredRow);
                }

                if (qualifyingMoves.Count != 1)
                {
                    //we need to do more digging, more than one piece can make this move...
                    throw new NotImplementedException("Failed to load game game from PGN file. Unexpected state found.");
                }

                game.MakeMove(qualifyingMoves.Single());
            }
        }