void OnDisable()
        {
            CompositeRenderRuntimeUtils.ClearSimulationRenderSettings(gameObject.scene);

            if (CompositeRenderRuntimeUtils.ImageEffectSettings == m_PostProcessProfile)
            {
                CompositeRenderRuntimeUtils.ClearImageEffectSettings();
            }
        }
 void OnEnable()
 {
     CompositeRenderRuntimeUtils.AssignSimulationRenderSettings(gameObject.scene, m_RenderSettings);
     CompositeRenderRuntimeUtils.AssignImageEffectSettings(m_PostProcessProfile);
 }