/// <summary> /// 创建新的 sns_fgamelist 对象。 /// </summary> /// <param name="fgid">fgid 属性的初始值。</param> /// <param name="fgname">fgname 属性的初始值。</param> /// <param name="icon">icon 属性的初始值。</param> /// <param name="fglev">fglev 属性的初始值。</param> /// <param name="fginstruction">fginstruction 属性的初始值。</param> /// <param name="reply_count">reply_count 属性的初始值。</param> /// <param name="typeid">typeid 属性的初始值。</param> public static sns_fgamelist Createsns_fgamelist(global::System.Int32 fgid, global::System.String fgname, global::System.String icon, global::System.Int16 fglev, global::System.String fginstruction, global::System.Int32 reply_count, global::System.Int16 typeid) { sns_fgamelist sns_fgamelist = new sns_fgamelist(); sns_fgamelist.fgid = fgid; sns_fgamelist.fgname = fgname; sns_fgamelist.icon = icon; sns_fgamelist.fglev = fglev; sns_fgamelist.fginstruction = fginstruction; sns_fgamelist.reply_count = reply_count; sns_fgamelist.typeid = typeid; return sns_fgamelist; }
/// <summary> /// 用于向 sns_fgamelist EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTosns_fgamelist(sns_fgamelist sns_fgamelist) { base.AddObject("sns_fgamelist", sns_fgamelist); }