/// <summary>
 /// 创建新的 sns_fgamelist 对象。
 /// </summary>
 /// <param name="fgid">fgid 属性的初始值。</param>
 /// <param name="fgname">fgname 属性的初始值。</param>
 /// <param name="icon">icon 属性的初始值。</param>
 /// <param name="fglev">fglev 属性的初始值。</param>
 /// <param name="fginstruction">fginstruction 属性的初始值。</param>
 /// <param name="reply_count">reply_count 属性的初始值。</param>
 /// <param name="typeid">typeid 属性的初始值。</param>
 public static sns_fgamelist Createsns_fgamelist(global::System.Int32 fgid, global::System.String fgname, global::System.String icon, global::System.Int16 fglev, global::System.String fginstruction, global::System.Int32 reply_count, global::System.Int16 typeid)
 {
     sns_fgamelist sns_fgamelist = new sns_fgamelist();
     sns_fgamelist.fgid = fgid;
     sns_fgamelist.fgname = fgname;
     sns_fgamelist.icon = icon;
     sns_fgamelist.fglev = fglev;
     sns_fgamelist.fginstruction = fginstruction;
     sns_fgamelist.reply_count = reply_count;
     sns_fgamelist.typeid = typeid;
     return sns_fgamelist;
 }
 /// <summary>
 /// 用于向 sns_fgamelist EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet&lt;T&gt; 属性的 .Add 方法。
 /// </summary>
 public void AddTosns_fgamelist(sns_fgamelist sns_fgamelist)
 {
     base.AddObject("sns_fgamelist", sns_fgamelist);
 }