コード例 #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new RGBAColor();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadFloat32();
     Field4 = new RGBAColor();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     snoSunLightScene = buffer.ReadInt(32);
     snoSunLightActor = buffer.ReadInt(32);
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     snoPlayerLightScene = buffer.ReadInt(32);
     snoPlayerLightActor = buffer.ReadInt(32);
     snoLocalPlayerHeadLight = buffer.ReadInt(32);
 }
コード例 #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = new RGBAColor();
     Field1.Parse(buffer);
 }
コード例 #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     TriggerConditions = new TriggerConditions();
     TriggerConditions.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     HardPointLinks = new HardpointLink[2];
     for(int i = 0;i < _HardPointLinks.Length;i++)
     {
         _HardPointLinks[i] = new HardpointLink();
         _HardPointLinks[i].Parse(buffer);
     }
     LookLink = new LookLink();
     LookLink.Parse(buffer);
     ConstraintLink = new ConstraintLink();
     ConstraintLink.Parse(buffer);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadInt(32);
     Field19 = buffer.ReadInt(32);
     Field20 = buffer.ReadFloat32();
     Field21 = buffer.ReadInt(32);
     Velocity = buffer.ReadFloat32();
     Ticks1 = buffer.ReadInt(32);
     RuneType = buffer.ReadInt(32);
     UseRuneType = buffer.ReadInt(32);
     Color1 = new RGBAColor();
     Color1.Parse(buffer);
     Field27 = buffer.ReadInt(32);
     Color2 = new RGBAColor();
     Color2.Parse(buffer);
     Field29 = buffer.ReadInt(32);
 }
コード例 #4
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadFloat32();
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = (byte)buffer.ReadInt(8);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadInt(32);
     Field17 = buffer.ReadInt(32);
     Field18 = buffer.ReadInt(32);
     Field19 = buffer.ReadInt(32);
     Field20 = buffer.ReadInt(32);
     Field21 = buffer.ReadInt(32);
     Field22 = new RGBAColor();
     Field22.Parse(buffer);
 }
コード例 #5
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new Vector3D();
     Field0.Parse(buffer);
     Field1 = new RGBAColor();
     Field1.Parse(buffer);
     Field2 = new RGBAColor[2];
     for(int i = 0;i < _Field2.Length;i++)
     {
         _Field2[i] = new RGBAColor();
         _Field2[i].Parse(buffer);
     }
     Field3 = new RGBAColor[2];
     for(int i = 0;i < _Field3.Length;i++)
     {
         _Field3[i] = new RGBAColor();
         _Field3[i].Parse(buffer);
     }
     Field4 = new RGBAColor();
     Field4.Parse(buffer);
     Field5 = new RGBAColor();
     Field5.Parse(buffer);
     Field6 = (ushort)buffer.ReadInt(16);
 }
コード例 #6
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RGBAColor();
     Field0.Parse(buffer);
     Field1 = new PostFXParams();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new UberMaterial();
     Field4.Parse(buffer);
     snoMusic = buffer.ReadInt(32);
     snoCombatMusic = buffer.ReadInt(32);
     snoAmbient = buffer.ReadInt(32);
     snoReverb = buffer.ReadInt(32);
     snoWeather = buffer.ReadInt(32);
     snoIrradianceTex = buffer.ReadInt(32);
     snoIrradianceTexDead = buffer.ReadInt(32);
 }
コード例 #7
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = new Vector3D();
     Field5.Parse(buffer);
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadInt(32);
     Field9 = new RGBAColor();
     Field9.Parse(buffer);
     Field10 = buffer.ReadCharArray(128);
 }
コード例 #8
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RGBAColor();
     Field0.Parse(buffer);
     Field1 = new RGBAColor();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
 }