public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new RGBAColor(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadFloat32(); Field4 = new RGBAColor(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); snoSunLightScene = buffer.ReadInt(32); snoSunLightActor = buffer.ReadInt(32); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadFloat32(); snoPlayerLightScene = buffer.ReadInt(32); snoPlayerLightActor = buffer.ReadInt(32); snoLocalPlayerHeadLight = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(64); Field1 = new RGBAColor(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); TriggerConditions = new TriggerConditions(); TriggerConditions.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = new SNOName(); Field3.Parse(buffer); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); HardPointLinks = new HardpointLink[2]; for(int i = 0;i < _HardPointLinks.Length;i++) { _HardPointLinks[i] = new HardpointLink(); _HardPointLinks[i].Parse(buffer); } LookLink = new LookLink(); LookLink.Parse(buffer); ConstraintLink = new ConstraintLink(); ConstraintLink.Parse(buffer); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadFloat32(); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadInt(32); Field20 = buffer.ReadFloat32(); Field21 = buffer.ReadInt(32); Velocity = buffer.ReadFloat32(); Ticks1 = buffer.ReadInt(32); RuneType = buffer.ReadInt(32); UseRuneType = buffer.ReadInt(32); Color1 = new RGBAColor(); Color1.Parse(buffer); Field27 = buffer.ReadInt(32); Color2 = new RGBAColor(); Color2.Parse(buffer); Field29 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadFloat32(); Field4 = buffer.ReadFloat32(); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = (byte)buffer.ReadInt(8); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadInt(32); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadInt(32); Field20 = buffer.ReadInt(32); Field21 = buffer.ReadInt(32); Field22 = new RGBAColor(); Field22.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = new RGBAColor(); Field1.Parse(buffer); Field2 = new RGBAColor[2]; for(int i = 0;i < _Field2.Length;i++) { _Field2[i] = new RGBAColor(); _Field2[i].Parse(buffer); } Field3 = new RGBAColor[2]; for(int i = 0;i < _Field3.Length;i++) { _Field3[i] = new RGBAColor(); _Field3[i].Parse(buffer); } Field4 = new RGBAColor(); Field4.Parse(buffer); Field5 = new RGBAColor(); Field5.Parse(buffer); Field6 = (ushort)buffer.ReadInt(16); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RGBAColor(); Field0.Parse(buffer); Field1 = new PostFXParams(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new UberMaterial(); Field4.Parse(buffer); snoMusic = buffer.ReadInt(32); snoCombatMusic = buffer.ReadInt(32); snoAmbient = buffer.ReadInt(32); snoReverb = buffer.ReadInt(32); snoWeather = buffer.ReadInt(32); snoIrradianceTex = buffer.ReadInt(32); snoIrradianceTexDead = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = new Vector3D(); Field5.Parse(buffer); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadInt(32); Field9 = new RGBAColor(); Field9.Parse(buffer); Field10 = buffer.ReadCharArray(128); }
public override void Parse(GameBitBuffer buffer) { Field0 = new RGBAColor(); Field0.Parse(buffer); Field1 = new RGBAColor(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); }