public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); ActorID = buffer.ReadInt(32); atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)]; for(int i = 0;i < _atKeyVals.Length;i++) { _atKeyVals[i] = new NetAttributeKeyValue(); _atKeyVals[i].Parse(buffer); } for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); }; }
public override void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); ActorID = buffer.ReadInt(32); Field2 = new NetAttributeKeyValue(); Field2.Parse(buffer); Field2.ParseValue(buffer); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new RequiredMessageHeader(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 8; ActorID = stream.ReadValueS32(); stream.Position = offset + 16; atKeyVals = new NetAttributeKeyValue[15]; for(int loop12=0; loop12 < 15; loop12++ ) { NetAttributeKeyValue temp12_atKeyVals; temp12_atKeyVals = new NetAttributeKeyValue(); temp12_atKeyVals.FileRead(stream, stream.Position); _atKeyVals[loop12] = temp12_atKeyVals; } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new RequiredMessageHeader(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 8; ActorID = stream.ReadValueS32(); stream.Position = offset + 12; Field2 = new NetAttributeKeyValue(); Field2.FileRead(stream, stream.Position); }