public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ActorID = buffer.ReadInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for(int i = 0;i < _atKeyVals.Length;i++)
     {
         _atKeyVals[i] = new NetAttributeKeyValue();
         _atKeyVals[i].Parse(buffer);
     }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); };
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ActorID = buffer.ReadInt(32);
     Field2 = new NetAttributeKeyValue();
     Field2.Parse(buffer);
     Field2.ParseValue(buffer);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new RequiredMessageHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     ActorID = stream.ReadValueS32();
     stream.Position = offset + 16;
     atKeyVals = new NetAttributeKeyValue[15];
     for(int loop12=0; loop12 < 15; loop12++ )
     {
         NetAttributeKeyValue temp12_atKeyVals;
         temp12_atKeyVals = new NetAttributeKeyValue();
         temp12_atKeyVals.FileRead(stream, stream.Position);
         _atKeyVals[loop12] = temp12_atKeyVals;
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new RequiredMessageHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     ActorID = stream.ReadValueS32();
     stream.Position = offset + 12;
     Field2 = new NetAttributeKeyValue();
     Field2.FileRead(stream, stream.Position);
 }