public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serServerData = new SerializeData(); serServerData.Parse(buffer); //still checking variablearrays this.ServerData = new List<LevelAreaServerData>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ServerData.Count; loop12++) { _ServerData[loop12] = new LevelAreaServerData(); _ServerData[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadValueS32(); stream.Position = offset + 24; serServerData = new SerializeData(); serServerData.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays ServerData = new List<LevelAreaServerData>(); for(int i = 0; i < (int)(serServerData.Field1 / 9200); i++) { stream.Position = serServerData.Field0 + 16 + (9200*i) ; LevelAreaServerData temp12_ServerData; temp12_ServerData = new LevelAreaServerData(); temp12_ServerData.FileRead(stream, stream.Position); _ServerData.Add(temp12_ServerData); } }