public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     serServerData = new SerializeData();
     serServerData.Parse(buffer);
     //still checking variablearrays
     this.ServerData = new List<LevelAreaServerData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ServerData.Count; loop12++)
     {
         _ServerData[loop12] = new LevelAreaServerData();
         _ServerData[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 24;
     serServerData = new SerializeData();
     serServerData.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     //still checking variablearrays
     ServerData = new List<LevelAreaServerData>();
     for(int i = 0; i < (int)(serServerData.Field1 / 9200); i++)
     {
     stream.Position = serServerData.Field0 + 16 + (9200*i) ;
         LevelAreaServerData temp12_ServerData;
         temp12_ServerData = new LevelAreaServerData();
         temp12_ServerData.FileRead(stream, stream.Position);
         _ServerData.Add(temp12_ServerData);
     }
 }