public override void Parse(GameBitBuffer buffer) { serItemDrops = new SerializeData(); serItemDrops.Parse(buffer); //still checking variablearrays this.ItemDrops = new List<ItemDropTableEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ItemDrops.Count; loop12++) { _ItemDrops[loop12] = new ItemDropTableEntry(); _ItemDrops[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serItemDrops = new SerializeData(); serItemDrops.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays ItemDrops = new List<ItemDropTableEntry>(); for(int i = 0; i < (int)(serItemDrops.Field1 / 1140); i++) { stream.Position = serItemDrops.Field0 + 16 + (1140*i) ; ItemDropTableEntry temp12_ItemDrops; temp12_ItemDrops = new ItemDropTableEntry(); temp12_ItemDrops.FileRead(stream, stream.Position); _ItemDrops.Add(temp12_ItemDrops); } }