public override void Parse(GameBitBuffer buffer)
 {
     serItemDrops = new SerializeData();
     serItemDrops.Parse(buffer);
     //still checking variablearrays
     this.ItemDrops = new List<ItemDropTableEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ItemDrops.Count; loop12++)
     {
         _ItemDrops[loop12] = new ItemDropTableEntry();
         _ItemDrops[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serItemDrops = new SerializeData();
     serItemDrops.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     ItemDrops = new List<ItemDropTableEntry>();
     for(int i = 0; i < (int)(serItemDrops.Field1 / 1140); i++)
     {
     stream.Position = serItemDrops.Field0 + 16 + (1140*i) ;
         ItemDropTableEntry temp12_ItemDrops;
         temp12_ItemDrops = new ItemDropTableEntry();
         temp12_ItemDrops.FileRead(stream, stream.Position);
         _ItemDrops.Add(temp12_ItemDrops);
     }
 }