public override void Parse(GameBitBuffer buffer) { Field0 = new Influence[3]; for(int i = 0;i < _Field0.Length;i++) { _Field0[i] = new Influence(); _Field0[i].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new Influence[3]; for(int loop12=0; loop12 < 3; loop12++ ) { Influence temp12_Field0; temp12_Field0 = new Influence(); temp12_Field0.FileRead(stream, stream.Position); _Field0[loop12] = temp12_Field0; } }