public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new Influence[3];
     for(int i = 0;i < _Field0.Length;i++)
     {
         _Field0[i] = new Influence();
         _Field0[i].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new Influence[3];
     for(int loop12=0; loop12 < 3; loop12++ )
     {
         Influence temp12_Field0;
         temp12_Field0 = new Influence();
         temp12_Field0.FileRead(stream, stream.Position);
         _Field0[loop12] = temp12_Field0;
     }
 }