public override void Parse(GameBitBuffer buffer) { serHelpCodes = new SerializeData(); serHelpCodes.Parse(buffer); //still checking variablearrays this.HelpCodes = new List<HelpCodes>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _HelpCodes.Count; loop12++) { _HelpCodes[loop12] = new HelpCodes(); _HelpCodes[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serHelpCodes = new SerializeData(); serHelpCodes.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays HelpCodes = new List<HelpCodes>(); for(int i = 0; i < (int)(serHelpCodes.Field1 / 640); i++) { stream.Position = serHelpCodes.Field0 + 16 + (640*i) ; HelpCodes temp12_HelpCodes; temp12_HelpCodes = new HelpCodes(); temp12_HelpCodes.FileRead(stream, stream.Position); _HelpCodes.Add(temp12_HelpCodes); } }