public override void Parse(GameBitBuffer buffer)
 {
     serHelpCodes = new SerializeData();
     serHelpCodes.Parse(buffer);
     //still checking variablearrays
     this.HelpCodes = new List<HelpCodes>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _HelpCodes.Count; loop12++)
     {
         _HelpCodes[loop12] = new HelpCodes();
         _HelpCodes[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serHelpCodes = new SerializeData();
     serHelpCodes.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     HelpCodes = new List<HelpCodes>();
     for(int i = 0; i < (int)(serHelpCodes.Field1 / 640); i++)
     {
     stream.Position = serHelpCodes.Field0 + 16 + (640*i) ;
         HelpCodes temp12_HelpCodes;
         temp12_HelpCodes = new HelpCodes();
         temp12_HelpCodes.FileRead(stream, stream.Position);
         _HelpCodes.Add(temp12_HelpCodes);
     }
 }