public override void Parse(GameBitBuffer buffer) { serExperienceLevels = new SerializeData(); serExperienceLevels.Parse(buffer); //still checking variablearrays this.ExperienceLevels = new List<ExperienceLevel>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ExperienceLevels.Count; loop12++) { _ExperienceLevels[loop12] = new ExperienceLevel(); _ExperienceLevels[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serExperienceLevels = new SerializeData(); serExperienceLevels.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays ExperienceLevels = new List<ExperienceLevel>(); for(int i = 0; i < (int)(serExperienceLevels.Field1 / 240); i++) { stream.Position = serExperienceLevels.Field0 + 16 + (240*i) ; ExperienceLevel temp12_ExperienceLevels; temp12_ExperienceLevels = new ExperienceLevel(); temp12_ExperienceLevels.FileRead(stream, stream.Position); _ExperienceLevels.Add(temp12_ExperienceLevels); } }