public override void Parse(GameBitBuffer buffer)
 {
     serExperienceLevels = new SerializeData();
     serExperienceLevels.Parse(buffer);
     //still checking variablearrays
     this.ExperienceLevels = new List<ExperienceLevel>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ExperienceLevels.Count; loop12++)
     {
         _ExperienceLevels[loop12] = new ExperienceLevel();
         _ExperienceLevels[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serExperienceLevels = new SerializeData();
     serExperienceLevels.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     ExperienceLevels = new List<ExperienceLevel>();
     for(int i = 0; i < (int)(serExperienceLevels.Field1 / 240); i++)
     {
     stream.Position = serExperienceLevels.Field0 + 16 + (240*i) ;
         ExperienceLevel temp12_ExperienceLevels;
         temp12_ExperienceLevels = new ExperienceLevel();
         temp12_ExperienceLevels.FileRead(stream, stream.Position);
         _ExperienceLevels.Add(temp12_ExperienceLevels);
     }
 }