public override void Parse(GameBitBuffer buffer) { serAffixes = new SerializeData(); serAffixes.Parse(buffer); //still checking variablearrays this.Affixes = new List<AffixTableEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Affixes.Count; loop12++) { _Affixes[loop12] = new AffixTableEntry(); _Affixes[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serAffixes = new SerializeData(); serAffixes.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays Affixes = new List<AffixTableEntry>(); for(int i = 0; i < (int)(serAffixes.Field1 / 656); i++) { stream.Position = serAffixes.Field0 + 16 + (656*i) ; AffixTableEntry temp12_Affixes; temp12_Affixes = new AffixTableEntry(); temp12_Affixes.FileRead(stream, stream.Position); _Affixes.Add(temp12_Affixes); } }