public override void Parse(GameBitBuffer buffer)
 {
     serAffixes = new SerializeData();
     serAffixes.Parse(buffer);
     //still checking variablearrays
     this.Affixes = new List<AffixTableEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Affixes.Count; loop12++)
     {
         _Affixes[loop12] = new AffixTableEntry();
         _Affixes[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serAffixes = new SerializeData();
     serAffixes.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     Affixes = new List<AffixTableEntry>();
     for(int i = 0; i < (int)(serAffixes.Field1 / 656); i++)
     {
     stream.Position = serAffixes.Field0 + 16 + (656*i) ;
         AffixTableEntry temp12_Affixes;
         temp12_Affixes = new AffixTableEntry();
         temp12_Affixes.FileRead(stream, stream.Position);
         _Affixes.Add(temp12_Affixes);
     }
 }