コード例 #1
0
ファイル: Triangle.cs プロジェクト: wojciechpracz/3D-Scene
        public void Offset(Vec3D vOffsetView, Bitmap bm)
        {
            points[0] = Vec3D.VectorAdd(points[0], vOffsetView);
            points[1] = Vec3D.VectorAdd(points[1], vOffsetView);
            points[2] = Vec3D.VectorAdd(points[2], vOffsetView);

            points[0].x *= 0.5F * (float)bm.Width;
            points[0].y *= 0.5F * (float)bm.Height;
            points[1].x *= 0.5F * (float)bm.Width;
            points[1].y *= 0.5F * (float)bm.Height;
            points[2].x *= 0.5F * (float)bm.Width;
            points[2].y *= 0.5F * (float)bm.Height;
        }
コード例 #2
0
        public Matrix RotateCamera()
        {
            vTarget = new Vec3D {
                x = 0, y = 0, z = 1
            };
            Matrix matCameraRot = Matrix.Matrix_MakeRotationY(fYaw);

            vLookDir = Matrix.MatrixMultiplyVector(vTarget, matCameraRot);
            vTarget  = Vec3D.VectorAdd(vCamera, vLookDir);
            Matrix matCamera = Matrix.Matrix_PointAt(vCamera, vTarget, vUp);
            Matrix matView   = Matrix.Matrix_QuickInverse(matCamera);

            return(matView);
        }
コード例 #3
0
        public void MoveCamera(Keys key)
        {
            if (key == Keys.Up)
            {
                vCamera.y += 0.05F;
            }

            if (key == Keys.Down)
            {
                vCamera.y -= 0.05F;
            }

            if (key == Keys.Left)
            {
                vCamera.x += 0.05F;
            }

            if (key == Keys.Right)
            {
                vCamera.x -= 0.05F;
            }

            if (key == Keys.W)
            {
                vCamera = Vec3D.VectorAdd(vCamera, vForward);
            }

            if (key == Keys.S)
            {
                vCamera = Vec3D.VectorSub(vCamera, vForward);
            }

            if (key == Keys.A)
            {
                fYaw -= 0.05F;
            }

            if (key == Keys.D)
            {
                fYaw += 0.05F;
            }
        }