public virtual void HandleItem(UnderItem item) { if (!CustomItemHandler(item)) { item.inCombatUse(); } }
public override void HandleItem(UnderItem item) { if (!CustomItemHandler(item)) { item.inCombatUse(); } }
// <summary> // Overrideable item handler on a per-encounter basis. Should return true if a custom action is executed for the given item. // </summary> // <param name="item">Item to be checked for custom action</param> // <returns>true if a custom action should be executed for given item, false if the default action should happen</returns> protected virtual bool CustomItemHandler(UnderItem item) { return(true); // the following was test code that allowed you to activate dogs in order 2-3-1 to replace all bullets with dogs /*if (dogTest[0] && dogTest[1] && dogTest[2]) * { * UIController.instance.ActionDialogResult(new RegularMessage[]{ * new RegularMessage("After unlocking the\r[color:ffff00]Secret of Dog[color:ffffff],\ryou don't feel like using dog " + item.ID[7] + "."), * new RegularMessage("So you released it.\nFarewell, dog!") * }, UIController.UIState.ENEMYDIALOGUE); * Inventory.container.Remove(item); * return true; * } * * if (item.ID == "DOGTEST2") * { * UIController.instance.ActionDialogResult(new RegularMessage("Selected dog 2.\nMight be part of a pattern."), UIController.UIState.ENEMYDIALOGUE); * dogTest[0] = true; * return true; * } * * if (item.ID == "DOGTEST3" && dogTest[0]) * { * UIController.instance.ActionDialogResult(new RegularMessage("Selected dog 3.\nThis seems about right..."), UIController.UIState.ENEMYDIALOGUE); * dogTest[1] = true; * return true; * } * * if (item.ID == "DOGTEST1" && dogTest[1]) * { * AudioClip yay = Resources.Load<AudioClip>("Sounds/dogsecret"); * AudioSource.PlayClipAtPoint(yay, Camera.main.transform.position); * UIController.instance.ActionDialogResult(new RegularMessage[]{ * new RegularMessage("You have unlocked the\r[color:ffff00]Secret of Dog[color:ffffff].\nYou are overcome with happiness."), * new RegularMessage("And spiders, too.") * }, UIController.UIState.ENEMYDIALOGUE); * dogTest[2] = true; * return true; * } * * if (dogTest[0] || dogTest[1] || dogTest[2]) * UIController.instance.ActionDialogResult(new RegularMessage("Selected dog " + item.ID[7] + ".\nNo... that's not it."), UIController.UIState.ENEMYDIALOGUE); * else * UIController.instance.ActionDialogResult(new RegularMessage("Selected dog " + item.ID[7] + ".\nIt feels off."), UIController.UIState.ENEMYDIALOGUE); * * dogTest[0] = false; * dogTest[1] = false; * dogTest[2] = false; * return true;*/ }
public static void SetItem(int index, string Name) { if (index >= inventorySize) { throw new CYFException("The inventory can only contain " + inventorySize + " items."); } if (index >= inventory.Count) { AddItem(Name); } else { inventory[index] = new UnderItem(Name); } }
public static void SetItem(int index, string Name) { if (index > 7) { UnitaleUtil.DisplayLuaError("Setting an item", "The inventory can only contain 8 items."); } else if (index >= inventory.Count) { AddItem(Name); } else { inventory[index] = new UnderItem(Name); } }
// Update is called once per frame void Update() { if (GlobalControls.input.Confirm == UndertaleInput.ButtonState.PRESSED) { List <UnderItem> selectedInv = inventoryColumn ? Inventory.inventory : ItemBox.items; List <UnderItem> otherInv = inventoryColumn ? ItemBox.items : Inventory.inventory; int otherInvCapacity = inventoryColumn ? ItemBox.capacity : Inventory.inventorySize; if (lineIndex < selectedInv.Count) { UnderItem item = selectedInv[lineIndex]; if (otherInv.Count < otherInvCapacity) { if (inventoryColumn) { ItemBox.AddToBox(item.Name); Inventory.RemoveItem(lineIndex); } else { Inventory.AddItem(item.Name); ItemBox.RemoveFromBox(lineIndex); } UnitaleUtil.PlaySound("SeparateSound", "menuconfirm"); } else { UnitaleUtil.PlaySound("SeparateSound", "menumove"); } } else { UnitaleUtil.PlaySound("SeparateSound", "menumove"); } RefreshDisplay(); } else if (GlobalControls.input.Up == UndertaleInput.ButtonState.PRESSED) { lineIndex--; if (lineIndex < 0) { lineIndex = (inventoryColumn ? Inventory.inventorySize : ItemBox.capacity) - 1; } UnitaleUtil.PlaySound("SeparateSound", "menumove"); RefreshDisplay(); } else if (GlobalControls.input.Down == UndertaleInput.ButtonState.PRESSED) { lineIndex++; if (lineIndex >= (inventoryColumn ? Inventory.inventorySize : ItemBox.capacity)) { lineIndex = 0; } UnitaleUtil.PlaySound("SeparateSound", "menumove"); RefreshDisplay(); } else if (GlobalControls.input.Left == UndertaleInput.ButtonState.PRESSED || GlobalControls.input.Right == UndertaleInput.ButtonState.PRESSED) { if (lineIndex < Inventory.inventorySize && lineIndex < ItemBox.capacity) { inventoryColumn = !inventoryColumn; UnitaleUtil.PlaySound("SeparateSound", "menumove"); RefreshDisplay(); } } else if (GlobalControls.input.Cancel == UndertaleInput.ButtonState.PRESSED) { UnitaleUtil.PlaySound("SeparateSound", "menumove"); DestroySelf(); } }
// /<summary> // /Overrideable item handler on a per-encounter basis. Should return true if a custom action is executed for the given item. // /</summary> // /<param name="item">Item to be checked for custom action</param> // /<returns>true if a custom action should be executed for given item, false if the default action should happen</returns> protected virtual bool CustomItemHandler(UnderItem item) { return(CallOnSelfOrChildren("HandleItem", new DynValue[] { DynValue.NewString(item.ID) })); }