public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSpawnPlayer value, global::MessagePack.MessagePackSerializerOptions options) { global::MessagePack.IFormatterResolver formatterResolver = options.Resolver; writer.WriteArrayHeader(4); writer.Write(value.T); writer.Write(value.C); writer.Write(value.t); formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.P, options); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiInitialData value, global::MessagePack.MessagePackSerializerOptions options) { global::MessagePack.IFormatterResolver formatterResolver = options.Resolver; writer.WriteArrayHeader(10); writer.Write(value.T); formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.sOI, options); formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.sOK, options); formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.gC, options); formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.gT, options); formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.gt, options); formatterResolver.GetFormatterWithVerify <string[]>().Serialize(ref writer, value.gN, options); writer.Write(value.sI); writer.Write(value.sOT); writer.Write(value.tN); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::DFrame.ExecuteResult value, global::MessagePack.MessagePackSerializerOptions options) { if (value == null) { writer.WriteNil(); return; } global::MessagePack.IFormatterResolver formatterResolver = options.Resolver; writer.WriteArrayHeader(5); formatterResolver.GetFormatterWithVerify <global::DFrame.WorkloadId>().Serialize(ref writer, value.WorkloadId, options); formatterResolver.GetFormatterWithVerify <global::System.TimeSpan>().Serialize(ref writer, value.Elapsed, options); writer.Write(value.ExecutionNo); writer.Write(value.HasError); formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.ErrorMessage, options); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TeamSystem.ChangeTeamRequest value, global::MessagePack.MessagePackSerializerOptions options) { global::MessagePack.IFormatterResolver formatterResolver = options.Resolver; writer.WriteArrayHeader(2); writer.Write(value.C); formatterResolver.GetFormatterWithVerify <global::TeamSystem.Team>().Serialize(ref writer, value.R, options); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSyncRequest value, global::MessagePack.MessagePackSerializerOptions options) { global::MessagePack.IFormatterResolver formatterResolver = options.Resolver; writer.WriteArrayHeader(2); writer.Write(value.ID); formatterResolver.GetFormatterWithVerify <global::System.Collections.Generic.List <global::SerializableTransform> >().Serialize(ref writer, value.tfs, options); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::DFrame.WorkloadParameterInfo value, global::MessagePack.MessagePackSerializerOptions options) { if (value == null) { writer.WriteNil(); return; } global::MessagePack.IFormatterResolver formatterResolver = options.Resolver; writer.WriteArrayHeader(7); formatterResolver.GetFormatterWithVerify <global::DFrame.AllowParameterType>().Serialize(ref writer, value.ParameterType, options); writer.Write(value.IsNullable); writer.Write(value.IsArray); formatterResolver.GetFormatterWithVerify <object>().Serialize(ref writer, value.DefaultValue, options); formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.ParameterName, options); formatterResolver.GetFormatterWithVerify <string[]>().Serialize(ref writer, value.EnumNames, options); formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.EnumTypeName, options); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.C value, global::MessagePack.MessagePackSerializerOptions options) { if (value is null) { writer.WriteNil(); return; } var formatterResolver = options.Resolver; writer.WriteMapHeader(2); writer.WriteRaw(GetSpan_b()); formatterResolver.GetFormatterWithVerify <global::TestData2.B>().Serialize(ref writer, value.b, options); writer.WriteRaw(GetSpan_a()); writer.Write(value.a); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.B value, global::MessagePack.MessagePackSerializerOptions options) { if (value is null) { writer.WriteNil(); return; } var formatterResolver = options.Resolver; writer.WriteMapHeader(3); writer.WriteRaw(GetSpan_ass()); formatterResolver.GetFormatterWithVerify <global::System.Collections.Generic.List <global::TestData2.A> >().Serialize(ref writer, value.ass, options); writer.WriteRaw(GetSpan_c()); formatterResolver.GetFormatterWithVerify <global::TestData2.C>().Serialize(ref writer, value.c, options); writer.WriteRaw(GetSpan_a()); writer.Write(value.a); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSyncPlayer value, global::MessagePack.MessagePackSerializerOptions options) { writer.WriteArrayHeader(2); writer.Write(value.C); writer.Write(value.S); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSpawnRequest value, global::MessagePack.MessagePackSerializerOptions options) { writer.WriteArrayHeader(1); writer.Write(value.I); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiNewConnection value, global::MessagePack.MessagePackSerializerOptions options) { writer.WriteArrayHeader(1); writer.Write(value.tN); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiDespawnObject value, global::MessagePack.MessagePackSerializerOptions options) { writer.WriteArrayHeader(1); writer.Write(value.ID); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiBaseRequest value, global::MessagePack.MessagePackSerializerOptions options) { writer.WriteArrayHeader(2); writer.Write(value.RT); writer.Write(value.R); }
public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::GameSystemData value, global::MessagePack.MessagePackSerializerOptions options) { writer.WriteArrayHeader(2); writer.Write(value.S); writer.Write(value.D); }