コード例 #1
0
 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSyncRequest value, global::MessagePack.MessagePackSerializerOptions options)
 {
     global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
     writer.WriteArrayHeader(2);
     writer.Write(value.ID);
     formatterResolver.GetFormatterWithVerify <global::System.Collections.Generic.List <global::SerializableTransform> >().Serialize(ref writer, value.tfs, options);
 }
コード例 #2
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::SerializableTransform value, global::MessagePack.MessagePackSerializerOptions options)
 {
     global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
     writer.WriteArrayHeader(2);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Vector3>().Serialize(ref writer, value.p, options);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Quaternion>().Serialize(ref writer, value.r, options);
 }
コード例 #3
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TeamSystem.TeamAllocationData value, global::MessagePack.MessagePackSerializerOptions options)
 {
     global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
     writer.WriteArrayHeader(2);
     formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.c, options);
     formatterResolver.GetFormatterWithVerify <global::TeamSystem.Team[]>().Serialize(ref writer, value.t, options);
 }
コード例 #4
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TeamSystem.ChangeTeamRequest value, global::MessagePack.MessagePackSerializerOptions options)
 {
     global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
     writer.WriteArrayHeader(2);
     writer.Write(value.C);
     formatterResolver.GetFormatterWithVerify <global::TeamSystem.Team>().Serialize(ref writer, value.R, options);
 }
コード例 #5
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSpawnPlayer value, global::MessagePack.MessagePackSerializerOptions options)
 {
     global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
     writer.WriteArrayHeader(4);
     writer.Write(value.T);
     writer.Write(value.C);
     writer.Write(value.t);
     formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.P, options);
 }
コード例 #6
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        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.Nest2.IdType value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value is null)
            {
                writer.WriteNil();
                return;
            }

            writer.WriteMapHeader(0);
        }
コード例 #7
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::BaseVRPlayer.PlayerInfo value, global::MessagePack.MessagePackSerializerOptions options)
 {
     global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
     writer.WriteArrayHeader(6);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Vector3>().Serialize(ref writer, value.lP, options);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Quaternion>().Serialize(ref writer, value.lR, options);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Vector3>().Serialize(ref writer, value.hP, options);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Quaternion>().Serialize(ref writer, value.hR, options);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Vector3>().Serialize(ref writer, value.rP, options);
     formatterResolver.GetFormatterWithVerify <global::UnityEngine.Quaternion>().Serialize(ref writer, value.rR, options);
 }
コード例 #8
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        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::DFrame.BatchedExecuteResult value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value == null)
            {
                writer.WriteNil();
                return;
            }

            global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
            writer.WriteArrayHeader(2);
            formatterResolver.GetFormatterWithVerify <global::DFrame.WorkloadId>().Serialize(ref writer, value.WorkloadId, options);
            formatterResolver.GetFormatterWithVerify <global::DFrame.BatchList>().Serialize(ref writer, value.BatchedElapsed, options);
        }
コード例 #9
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        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::DFrame.WorkloadInfo value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value == null)
            {
                writer.WriteNil();
                return;
            }

            global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
            writer.WriteArrayHeader(2);
            formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.Name, options);
            formatterResolver.GetFormatterWithVerify <global::DFrame.WorkloadParameterInfo[]>().Serialize(ref writer, value.Arguments, options);
        }
コード例 #10
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        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.Record value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value is null)
            {
                writer.WriteNil();
                return;
            }

            var formatterResolver = options.Resolver;

            writer.WriteMapHeader(1);
            writer.WriteRaw(GetSpan_SomeProperty());
            formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.SomeProperty, options);
        }
コード例 #11
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiInitialData value, global::MessagePack.MessagePackSerializerOptions options)
 {
     global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
     writer.WriteArrayHeader(10);
     writer.Write(value.T);
     formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.sOI, options);
     formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.sOK, options);
     formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.gC, options);
     formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.gT, options);
     formatterResolver.GetFormatterWithVerify <int[]>().Serialize(ref writer, value.gt, options);
     formatterResolver.GetFormatterWithVerify <string[]>().Serialize(ref writer, value.gN, options);
     writer.Write(value.sI);
     writer.Write(value.sOT);
     writer.Write(value.tN);
 }
コード例 #12
0
        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::DFrame.ExecuteResult value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value == null)
            {
                writer.WriteNil();
                return;
            }

            global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
            writer.WriteArrayHeader(5);
            formatterResolver.GetFormatterWithVerify <global::DFrame.WorkloadId>().Serialize(ref writer, value.WorkloadId, options);
            formatterResolver.GetFormatterWithVerify <global::System.TimeSpan>().Serialize(ref writer, value.Elapsed, options);
            writer.Write(value.ExecutionNo);
            writer.Write(value.HasError);
            formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.ErrorMessage, options);
        }
コード例 #13
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        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.PropNameCheck2 value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value is null)
            {
                writer.WriteNil();
                return;
            }

            var formatterResolver = options.Resolver;

            writer.WriteMapHeader(2);
            writer.WriteRaw(GetSpan_MyProperty1());
            formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.MyProperty1, options);
            writer.WriteRaw(GetSpan_MyProperty2());
            formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.MyProperty2, options);
        }
コード例 #14
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        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.Nest2 value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value is null)
            {
                writer.WriteNil();
                return;
            }

            var formatterResolver = options.Resolver;

            writer.WriteMapHeader(2);
            writer.WriteRaw(GetSpan_EnumId());
            formatterResolver.GetFormatterWithVerify <global::TestData2.Nest2.Id>().Serialize(ref writer, value.EnumId, options);
            writer.WriteRaw(GetSpan_ClassId());
            formatterResolver.GetFormatterWithVerify <global::TestData2.Nest2.IdType>().Serialize(ref writer, value.ClassId, options);
        }
コード例 #15
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        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.C value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value is null)
            {
                writer.WriteNil();
                return;
            }

            var formatterResolver = options.Resolver;

            writer.WriteMapHeader(2);
            writer.WriteRaw(GetSpan_b());
            formatterResolver.GetFormatterWithVerify <global::TestData2.B>().Serialize(ref writer, value.b, options);
            writer.WriteRaw(GetSpan_a());
            writer.Write(value.a);
        }
コード例 #16
0
        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::DFrame.WorkloadParameterInfo value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value == null)
            {
                writer.WriteNil();
                return;
            }

            global::MessagePack.IFormatterResolver formatterResolver = options.Resolver;
            writer.WriteArrayHeader(7);
            formatterResolver.GetFormatterWithVerify <global::DFrame.AllowParameterType>().Serialize(ref writer, value.ParameterType, options);
            writer.Write(value.IsNullable);
            writer.Write(value.IsArray);
            formatterResolver.GetFormatterWithVerify <object>().Serialize(ref writer, value.DefaultValue, options);
            formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.ParameterName, options);
            formatterResolver.GetFormatterWithVerify <string[]>().Serialize(ref writer, value.EnumNames, options);
            formatterResolver.GetFormatterWithVerify <string>().Serialize(ref writer, value.EnumTypeName, options);
        }
コード例 #17
0
        public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::TestData2.B value, global::MessagePack.MessagePackSerializerOptions options)
        {
            if (value is null)
            {
                writer.WriteNil();
                return;
            }

            var formatterResolver = options.Resolver;

            writer.WriteMapHeader(3);
            writer.WriteRaw(GetSpan_ass());
            formatterResolver.GetFormatterWithVerify <global::System.Collections.Generic.List <global::TestData2.A> >().Serialize(ref writer, value.ass, options);
            writer.WriteRaw(GetSpan_c());
            formatterResolver.GetFormatterWithVerify <global::TestData2.C>().Serialize(ref writer, value.c, options);
            writer.WriteRaw(GetSpan_a());
            writer.Write(value.a);
        }
コード例 #18
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiBaseRequest value, global::MessagePack.MessagePackSerializerOptions options)
 {
     writer.WriteArrayHeader(2);
     writer.Write(value.RT);
     writer.Write(value.R);
 }
コード例 #19
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiDespawnObject value, global::MessagePack.MessagePackSerializerOptions options)
 {
     writer.WriteArrayHeader(1);
     writer.Write(value.ID);
 }
コード例 #20
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::GameSystemData value, global::MessagePack.MessagePackSerializerOptions options)
 {
     writer.WriteArrayHeader(2);
     writer.Write(value.S);
     writer.Write(value.D);
 }
コード例 #21
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiNewConnection value, global::MessagePack.MessagePackSerializerOptions options)
 {
     writer.WriteArrayHeader(1);
     writer.Write(value.tN);
 }
コード例 #22
0
 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSyncPlayer value, global::MessagePack.MessagePackSerializerOptions options)
 {
     writer.WriteArrayHeader(2);
     writer.Write(value.C);
     writer.Write(value.S);
 }
コード例 #23
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 public void Serialize(ref global::MessagePack.MessagePackWriter writer, global::MultiSpawnRequest value, global::MessagePack.MessagePackSerializerOptions options)
 {
     writer.WriteArrayHeader(1);
     writer.Write(value.I);
 }