public List<GameLiveQueue> GetList(List<Dictionary<string, object>> dictList) { data.Clear(); foreach (Dictionary<string, object> dict in dictList) { foreach (KeyValuePair<string, object> obj in dict) { GameLiveQueue objectValue = (GameLiveQueue)obj.Value; objectValue.FillFromDictionary(dict); data.Add(objectValue); } } return data; }
public virtual bool SetGameLiveQueueByUuid(GameLiveQueue obj) { return act.SetGameLiveQueueByUuid(DEFAULT_SET_TYPE, obj); }
public virtual bool SetGameLiveQueueByUuid(SetType set_type, GameLiveQueue obj) { return act.SetGameLiveQueueByUuid(ConvertSetTypeToString(set_type), obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameLiveQueueByUuid(string set_type, GameLiveQueue obj) { return act.SetGameLiveQueueByUuid(set_type, obj); }
public virtual bool SetGameLiveQueueByProfileIdByGameId(GameLiveQueue obj) { return act.SetGameLiveQueueByProfileIdByGameId(DEFAULT_SET_TYPE, obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameLiveQueueByProfileIdByGameId(string set_type, GameLiveQueue obj) { return act.SetGameLiveQueueByProfileIdByGameId(set_type, obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameLiveQueueByUuid(string set_type, GameLiveQueue obj) { List<SqlParameter> parameters = new List<SqlParameter>(); parameters.Add(new SqlParameter("@set_type", set_type)); parameters.Add(new SqlParameter("@status", obj.status)); parameters.Add(new SqlParameter("@data_stat", obj.data_stat)); parameters.Add(new SqlParameter("@uuid", obj.uuid)); parameters.Add(new SqlParameter("@date_modified", obj.date_modified)); parameters.Add(new SqlParameter("@active", obj.active)); parameters.Add(new SqlParameter("@date_created", obj.date_created)); parameters.Add(new SqlParameter("@game_id", obj.game_id)); parameters.Add(new SqlParameter("@profile_id", obj.profile_id)); parameters.Add(new SqlParameter("@type", obj.type)); parameters.Add(new SqlParameter("@data_ad", obj.data_ad)); try { return (bool)data.ExecuteScalar( BaseGamingData.connectionString , CommandType.StoredProcedure , "usp_game_live_queue_set_by_uuid" , parameters ); } catch (Exception e){ log.Error(e); return false; } }
//------------------------------------------------------------------------------ public virtual bool SetGameLiveQueueByProfileIdByGameId(string set_type, GameLiveQueue obj) { List<NpgsqlParameter> parameters = new List<NpgsqlParameter>(); parameters.Add(new NpgsqlParameter("in_set_type", set_type)); parameters.Add(new NpgsqlParameter("in_status", obj.status)); parameters.Add(new NpgsqlParameter("in_data_stat", obj.data_stat)); parameters.Add(new NpgsqlParameter("in_uuid", obj.uuid)); parameters.Add(new NpgsqlParameter("in_date_modified", obj.date_modified)); parameters.Add(new NpgsqlParameter("in_active", obj.active)); parameters.Add(new NpgsqlParameter("in_date_created", obj.date_created)); parameters.Add(new NpgsqlParameter("in_game_id", obj.game_id)); parameters.Add(new NpgsqlParameter("in_profile_id", obj.profile_id)); parameters.Add(new NpgsqlParameter("in_type", obj.type)); parameters.Add(new NpgsqlParameter("in_data_ad", obj.data_ad)); try { return Convert.ToBoolean(data.ExecuteScalar( BaseGamingData.connectionString , CommandType.StoredProcedure , "usp_game_live_queue_set_profile_id_game_id" , parameters )); } catch (Exception e){ log.Error(e); return false; } }
public virtual GameLiveQueue FillGameLiveQueue(DataRow dr) { GameLiveQueue obj = new GameLiveQueue(); if (dr["status"] != null) obj.status = dataType.FillDataString(dr, "status"); if (dr["data_stat"] != null) obj.data_stat = dataType.FillDataString(dr, "data_stat"); if (dr["uuid"] != null) obj.uuid = dataType.FillDataString(dr, "uuid"); if (dr["date_modified"] != null) obj.date_modified = dataType.FillDataDateTime(dr, "date_modified"); if (dr["active"] != null) obj.active = dataType.FillDataBool(dr, "active"); if (dr["date_created"] != null) obj.date_created = dataType.FillDataDateTime(dr, "date_created"); if (dr["game_id"] != null) obj.game_id = dataType.FillDataString(dr, "game_id"); if (dr["profile_id"] != null) obj.profile_id = dataType.FillDataString(dr, "profile_id"); if (dr["type"] != null) obj.type = dataType.FillDataString(dr, "type"); if (dr["data_ad"] != null) obj.data_ad = dataType.FillDataString(dr, "data_ad"); return obj; }
//------------------------------------------------------------------------------ public virtual void SetGameLiveQueueByUuid() { ResponseGameLiveQueueBool wrapper = new ResponseGameLiveQueueBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-live-queue/set/by-uuid"; GameLiveQueue obj = new GameLiveQueue(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _data_stat = util.GetParamValue(_context, "data_stat"); if(!String.IsNullOrEmpty(_data_stat)) obj.data_stat = (string)_data_stat; string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _game_id = util.GetParamValue(_context, "game_id"); if(!String.IsNullOrEmpty(_game_id)) obj.game_id = (string)_game_id; string _profile_id = util.GetParamValue(_context, "profile_id"); if(!String.IsNullOrEmpty(_profile_id)) obj.profile_id = (string)_profile_id; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = (string)_type; string _data_ad = util.GetParamValue(_context, "data_ad"); if(!String.IsNullOrEmpty(_data_ad)) obj.data_ad = (string)_data_ad; // get data wrapper.data = api.SetGameLiveQueueByUuid(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }