Ejemplo n.º 1
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 public List<GameLiveQueue> GetList(List<Dictionary<string, object>> dictList) {
     
     data.Clear();
     
     foreach (Dictionary<string, object> dict in dictList) {
         foreach (KeyValuePair<string, object> obj in dict) {
             GameLiveQueue objectValue = (GameLiveQueue)obj.Value;
             objectValue.FillFromDictionary(dict);
             data.Add(objectValue);
         }
     }
     
     return data;
 }
Ejemplo n.º 2
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 public virtual bool SetGameLiveQueueByUuid(GameLiveQueue obj)
 {
     return act.SetGameLiveQueueByUuid(DEFAULT_SET_TYPE, obj);
 }
Ejemplo n.º 3
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 public virtual bool SetGameLiveQueueByUuid(SetType set_type, GameLiveQueue obj)
 {
     return act.SetGameLiveQueueByUuid(ConvertSetTypeToString(set_type), obj);
 }
Ejemplo n.º 4
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 //------------------------------------------------------------------------------
 public virtual bool SetGameLiveQueueByUuid(string set_type, GameLiveQueue obj)
 {
     return act.SetGameLiveQueueByUuid(set_type, obj);
 }
Ejemplo n.º 5
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 public virtual bool SetGameLiveQueueByProfileIdByGameId(GameLiveQueue obj)
 {
     return act.SetGameLiveQueueByProfileIdByGameId(DEFAULT_SET_TYPE, obj);
 }
Ejemplo n.º 6
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 //------------------------------------------------------------------------------
 public virtual bool SetGameLiveQueueByProfileIdByGameId(string set_type, GameLiveQueue obj)
 {
     return act.SetGameLiveQueueByProfileIdByGameId(set_type, obj);
 }
Ejemplo n.º 7
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        //------------------------------------------------------------------------------
        public virtual bool SetGameLiveQueueByUuid(string set_type, GameLiveQueue obj)
        {
            List<SqlParameter> parameters
                = new List<SqlParameter>();
            parameters.Add(new SqlParameter("@set_type", set_type));
            parameters.Add(new SqlParameter("@status", obj.status));
            parameters.Add(new SqlParameter("@data_stat", obj.data_stat));
            parameters.Add(new SqlParameter("@uuid", obj.uuid));
            parameters.Add(new SqlParameter("@date_modified", obj.date_modified));
            parameters.Add(new SqlParameter("@active", obj.active));
            parameters.Add(new SqlParameter("@date_created", obj.date_created));
            parameters.Add(new SqlParameter("@game_id", obj.game_id));
            parameters.Add(new SqlParameter("@profile_id", obj.profile_id));
            parameters.Add(new SqlParameter("@type", obj.type));
            parameters.Add(new SqlParameter("@data_ad", obj.data_ad));

            try {
                return (bool)data.ExecuteScalar(
                BaseGamingData.connectionString
                , CommandType.StoredProcedure
                , "usp_game_live_queue_set_by_uuid"
                , parameters
                );
            }
            catch (Exception e){
                log.Error(e);
                return false;
            }
        }
Ejemplo n.º 8
0
        //------------------------------------------------------------------------------
        public virtual bool SetGameLiveQueueByProfileIdByGameId(string set_type, GameLiveQueue obj)
        {
            List<NpgsqlParameter> parameters
                = new List<NpgsqlParameter>();
            parameters.Add(new NpgsqlParameter("in_set_type", set_type));
            parameters.Add(new NpgsqlParameter("in_status", obj.status));
            parameters.Add(new NpgsqlParameter("in_data_stat", obj.data_stat));
            parameters.Add(new NpgsqlParameter("in_uuid", obj.uuid));
            parameters.Add(new NpgsqlParameter("in_date_modified", obj.date_modified));
            parameters.Add(new NpgsqlParameter("in_active", obj.active));
            parameters.Add(new NpgsqlParameter("in_date_created", obj.date_created));
            parameters.Add(new NpgsqlParameter("in_game_id", obj.game_id));
            parameters.Add(new NpgsqlParameter("in_profile_id", obj.profile_id));
            parameters.Add(new NpgsqlParameter("in_type", obj.type));
            parameters.Add(new NpgsqlParameter("in_data_ad", obj.data_ad));

            try {
                return Convert.ToBoolean(data.ExecuteScalar(
                BaseGamingData.connectionString
                , CommandType.StoredProcedure
                , "usp_game_live_queue_set_profile_id_game_id"
                , parameters
                ));
            }
            catch (Exception e){
                log.Error(e);
                return false;
            }
        }
Ejemplo n.º 9
0
        public virtual GameLiveQueue FillGameLiveQueue(DataRow dr)
        {
            GameLiveQueue obj = new GameLiveQueue();

            if (dr["status"] != null)
                    obj.status = dataType.FillDataString(dr, "status");
            if (dr["data_stat"] != null)
                    obj.data_stat = dataType.FillDataString(dr, "data_stat");
            if (dr["uuid"] != null)
                    obj.uuid = dataType.FillDataString(dr, "uuid");
            if (dr["date_modified"] != null)
                    obj.date_modified = dataType.FillDataDateTime(dr, "date_modified");
            if (dr["active"] != null)
                    obj.active = dataType.FillDataBool(dr, "active");
            if (dr["date_created"] != null)
                    obj.date_created = dataType.FillDataDateTime(dr, "date_created");
            if (dr["game_id"] != null)
                    obj.game_id = dataType.FillDataString(dr, "game_id");
            if (dr["profile_id"] != null)
                    obj.profile_id = dataType.FillDataString(dr, "profile_id");
            if (dr["type"] != null)
                    obj.type = dataType.FillDataString(dr, "type");
            if (dr["data_ad"] != null)
                    obj.data_ad = dataType.FillDataString(dr, "data_ad");

            return obj;
        }
Ejemplo n.º 10
0
        //------------------------------------------------------------------------------
        public virtual void SetGameLiveQueueByUuid()
        {
            ResponseGameLiveQueueBool wrapper = new ResponseGameLiveQueueBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-live-queue/set/by-uuid";

            GameLiveQueue obj = new GameLiveQueue();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _data_stat = util.GetParamValue(_context, "data_stat");
            if(!String.IsNullOrEmpty(_data_stat))
                obj.data_stat = (string)_data_stat;

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _game_id = util.GetParamValue(_context, "game_id");
            if(!String.IsNullOrEmpty(_game_id))
                obj.game_id = (string)_game_id;

            string _profile_id = util.GetParamValue(_context, "profile_id");
            if(!String.IsNullOrEmpty(_profile_id))
                obj.profile_id = (string)_profile_id;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = (string)_type;

            string _data_ad = util.GetParamValue(_context, "data_ad");
            if(!String.IsNullOrEmpty(_data_ad))
                obj.data_ad = (string)_data_ad;

            // get data
            wrapper.data = api.SetGameLiveQueueByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }