public void checkcollision2(animatedsprite mega, sprite2d fballs) { if (mega.bbox.Intersects(fballs.bbox) && invinsibletime >= 1000 && fballs.visible) { lives--; invinsibletime = 0; gameruntime += 1000f; playerdeath2.Play(); } }
void resetlevel() { // Level 1 if (levelon == 1) { megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); backgscroll = new scrollingbackground(Content, "backgroundforscrolling", 4f, 3, 1); backgscroll.makehorizontal(displayheight); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, true); for (int i = 1; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, true); } balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, true); balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, true); for (int i = 7; i < numberofballs; i++) balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); for (int i = 7; i < numberofballs; i++) balls[7].visible = false; platforms[0] = new sprite2d(Content, "red", 340, displayheight - 20, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "red", 500 + (i * platforms[0].rect.Width) * 5, displayheight - 20, 1, Color.White, true); platforms[5] = new sprite2d(Content, "redflip", 339, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[6] = new sprite2d(Content, "redflip", 834, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[7] = new sprite2d(Content, "redflip", 839 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[8] = new sprite2d(Content, "redflip", 845 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[9] = new sprite2d(Content, "redflip", 849 + 330 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[10] = new sprite2d(Content, "red", 849 + 990 + 600, displayheight - platforms[0].rect.Height / 2, 1, Color.White, true); platforms[11] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight - 200, 1, Color.White, true); platforms[12] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight - 200, 1, Color.White, true); for (int i = 13; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); spikes[0] = new sprite2d(Content, "spikes", 100, 500, 1, Color.White, false); for (int i = 1; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", platforms[9].rect.X + 330, displayheight - spikes[0].rect.Height / 2, 1, Color.White, false); for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(20) + 1) / 2, 0); } while (balls[i].velocity.Y == 0); } //for (int i = 0; i < numberofballs; i++) //{ // balls[i].velocity = new Vector3(0, -2, 0); //} for (int i = 5; i < numberofballs; i++) balls[i].velocity = new Vector3(2, 0, 0); collectable = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } } // Level 2 if (levelon == 2) { backgscroll = new scrollingbackground(Content, "skypan2", 4f, 1, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, true); for (int i = 0; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); } //balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, false); //balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, false); platforms[0] = new sprite2d(Content, "green", 340, displayheight - 20, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "green", 500 + (i * platforms[0].rect.Width) * 5, displayheight - 20 - (i * 40), 1, Color.White, true); for (int i = 5; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "green", platforms[4].rect.X + 330 + (i * platforms[3].rect.Width), displayheight / 2, 1, Color.White, true); //platforms[6] = new sprite2d(Content, "greenflip", 834, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[7] = new sprite2d(Content, "greenflip", 839 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[8] = new sprite2d(Content, "greenflip", 845 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[9] = new sprite2d(Content, "greenflip", 849 + 330 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); platforms[10] = new sprite2d(Content, "green", platforms[4].rect.X + 330, displayheight / 2, 1, Color.White, true); platforms[11] = new sprite2d(Content, "green", platforms[9].rect.X + 330, displayheight / 2, 1, Color.White, true); platforms[12] = new sprite2d(Content, "greenflip", platforms[9].rect.X + 330, displayheight - 400, 1, Color.White, true); for (int i = 13; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); collectable = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); for (int i = 0; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", platforms[9].rect.X + 330, displayheight - spikes[i].rect.Height / 2, 1, Color.White, true); animation powerup = new animation(Content, "cast_006", platforms[9].rect.X + 330, displayheight - 200, 0.1f, Color.White, true, 25, 6, 6); powerup.start(new Vector3(200, 300, 0)); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } //for (int i = 0; i < numberofballs; i++) //{ // do // { // balls[i].velocity = new Vector3(0, (float)(randomiser.Next(20) + 1) / 2, 0); // } while (balls[i].velocity.Y == 0); //} } // Level 3 if (levelon == 3) { backgscroll = new scrollingbackground(Content, "sky", 4f, 3, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 350, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, false); for (int i = 1; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); } balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, true); balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, true); platforms[0] = new sprite2d(Content, "diamond", 50, displayheight - 100, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "diamond", 80 + (i * platforms[0].rect.Width) * 4, displayheight - 100, 1, Color.White, true); for (int i = 5; i < 8; i++) platforms[i] = new sprite2d(Content, "diamond", (i * platforms[0].rect.Width - 50) * 5, displayheight - 20 - (i * 40), 1, Color.White, true); platforms[10] = new sprite2d(Content, "diamond", (platforms[9].rect.X - 400), displayheight - 200, 1, Color.White, true); platforms[11] = new sprite2d(Content, "diamond", platforms[9].rect.X - 50, displayheight - 150, 1, Color.White, true); platforms[8] = new sprite2d(Content, "red", platforms[7].rect.X, displayheight - 75, 1, Color.White, true); platforms[9] = new sprite2d(Content, "diamond", platforms[7].rect.X + 60, displayheight - 120, 1, Color.White, true); platforms[12] = new sprite2d(Content, "diamond", platforms[9].rect.X + 1000, displayheight - 200, 1, Color.White, true); for (int i = 13; i < 17; i++) platforms[i] = new sprite2d(Content, "triangle", i * platforms[9].rect.Width + 2700, displayheight - 300, 1, Color.White, true); platforms[20] = new sprite2d(Content, "diamond", platforms[19].rect.Width + 3400, displayheight - 100, 1, Color.White, true); for (int i = 21; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "triangle", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); collectable = new sprite2d(Content, "car", platforms[9].rect.X + 100, 100, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "saucer2", 2255, 400, 0.1f, Color.White, true); spikes[0] = new sprite2d(Content, "spikes", 100, displayheight - 40, 1, Color.White, true); for (int i = 1; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", 100 + (i * spikes[0].rect.Width), displayheight - 40, 1, Color.White, true); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, (i * 35), 1, Color.White, false); } for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(40) + 1) / 2f, 0); } while (balls[i].velocity.Y == 0); } } if (levelon == 4) { backgscroll = new scrollingbackground(Content, "backgroundscrolling2", 4f, 5, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); for (int i = 0; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "red", (i * 70), displayheight + 100 + platforms[i].rect.Height / 2, 1, Color.White, false); for (int i = 56; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", platforms[0].rect.X + (10 * 1), 100 + platforms[i].rect.Height / 2, 1, Color.White, false); for (int i = 0; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", 100 + (i * spikes[0].rect.Width), displayheight + 340, 1, Color.White, false); //balls[0] = new sprite2d(Content, "ball", 50, displayheight - 50, 0.2f, Color.White, true); for (int i = 7; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 40 + (i * 120), displayheight - 50, 0.2f, Color.White, true); } balls[39] = new sprite2d(Content, "ball", 340, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(40) + 1) / 2f, 0); } while (balls[i].velocity.Y == 0); } balls[39].velocity = new Vector3(8, 0, 0); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } collectable = new sprite2d(Content, "car", 2980, 205, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); } if (levelon == 5) { backgscroll = new scrollingbackground(Content, "skypan2", 4f, 1, 1); backgscroll.makehorizontal(displayheight); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4); megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false); megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); platforms[0] = new sprite2d(Content, "orange", 200, 350, 1, Color.White, true); for (int i = 0; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "orange", (i * 700), 350, 1, Color.White, true); balls[37] = new sprite2d(Content, "ball", 540, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); balls[38] = new sprite2d(Content, "ball", 1500, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); balls[39] = new sprite2d(Content, "ball", 2500, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, true); for (int i = 0; i < numberofballs; i++) { balls[i].visible = false; } balls[37].visible = true; balls[37].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); balls[38].visible = true; balls[38].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); balls[39].visible = true; balls[39].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } collectable = new sprite2d(Content, "car", 2980, 205, 0.1f, Color.White, true); collectable2 = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); } if (levelon == 6) { gameover = true; } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorename[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscore[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } Array.Sort(highscore, highscorename); Array.Reverse(highscore); Array.Reverse(highscorename); background = new graphic2d(Content, "backgroundformenus", displaywidth, displayheight); mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true); mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "1", displaywidth / 2, 100, 0.7f, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "2", displaywidth / 2, 100, .7f, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "3", displaywidth / 2, 200, .7f, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "4", displaywidth / 2, 200, .7f, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "5", displaywidth / 2, 300, .7f, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "6", displaywidth / 2, 300, .7f, Color.White, true); menuoptions[3, 0] = new sprite2d(Content, "7", displaywidth / 2, 400, 0.7f, Color.White, true); menuoptions[3, 1] = new sprite2d(Content, "8", displaywidth / 2, 400, 0.7f, Color.White, true); for (int i = 0; i < numberofoptions; i++) menuoptions[i, 0].updateobject(); mainfont = Content.Load<SpriteFont>("mainfont"); //mainfont = Content.Load<SpriteFont>("quartz4"); gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight); gameoverimage.stretch2fit(displaywidth, displayheight); playerdeath = Content.Load<SoundEffect>("GLASS02"); playerdeath2 = Content.Load<SoundEffect>("CRASH03"); winner = new graphic2d(Content, "winner", displaywidth, displayheight); gamemusic = Content.Load<SoundEffect>("iron-man"); music = gamemusic.CreateInstance(); //resetgame(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here mainfont = Content.Load<SpriteFont>("quartz4"); // Load font background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true); mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "Start-Normal", displaywidth / 2, 200, 1, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "Start-Selected", displaywidth / 2, 200, 1, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "Options-Normal", displaywidth / 2, 300, 1, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "Options-Selected", displaywidth / 2, 300, 1, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "High-Score-Normal", displaywidth / 2, 400, 1, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "High-Score-Selected", displaywidth / 2, 400, 1, Color.White, true); menuoptions[3, 0] = new sprite2d(Content, "Exit-Normal", displaywidth / 2, 500, 1, Color.White, true); menuoptions[3, 1] = new sprite2d(Content, "Exit-Selected", displaywidth / 2, 500, 1, Color.White, true); for (int i = 0; i < numberofoptions; i++) { menuoptions[i, 0].updateobject(); } // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorenames[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscores[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here mainfont = Content.Load<SpriteFont>("quartz4"); // Load the quartz4 font background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); up = new sprite2d(Content, "up", 105, displayheight - 180, 0.3f, Color.White, true); down = new sprite2d(Content, "down",105, displayheight - 50, 0.3f, Color.White, true); left = new sprite2d(Content, "left", 50, displayheight - 115, 0.3f, Color.White, true); right = new sprite2d(Content, "right", 160, displayheight - 115, 0.3f, Color.White, true); left2 = new sprite2d(Content, "left", displaywidth-180, displayheight - 100, 0.3f, Color.White, true); right2 = new sprite2d(Content, "right", displaywidth-60, displayheight - 100, 0.3f, Color.White, true); menuoptions[0] = new sprite2d(Content, "player1", displaywidth / 2, 150, 1, Color.White, true); menuoptions[1] = new sprite2d(Content, "options", displaywidth / 2, 220, 1, Color.White, true); menuoptions[2] = new sprite2d(Content, "highscore", displaywidth / 2, 290, 1, Color.White, true); menuoptions[3] = new sprite2d(Content, "exit", displaywidth / 2, 360, 1, Color.White, true); // Load the 3D models for the static objects in the game from the ContentManager ground = new staticmesh(Content, "sground", 100f, new Vector3(0, -40, 0), new Vector3(0, 0, 0)); // Initialise robot1 object uservehicle = new model3d(Content, "tiefighter", 2f, new Vector3(1000, 0, 1000), new Vector3(0, 0, 0), 0.002f, 0.06f, 10); /* tree[50] = new staticmesh(Content, "tank", (float)(randomiser.Next(20) + 1) / 10, new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(7), 0)); tree[51] = new staticmesh(Content, "ship", (float)(randomiser.Next(20) + 1) / 10, new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(7), 0)); tree[52] = new staticmesh(Content, "stars", 10, new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000), new Vector3(0, randomiser.Next(7), 0)); */ // Load High Scores in using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (savegamestorage.FileExists("highscores.txt")) { using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open)) { using (StreamReader sr = new StreamReader(fs)) { string line; for (int i = 0; i < numberofhighscores; i++) { line = sr.ReadLine(); highscores[i] = Convert.ToInt32(line); } sr.Close(); } } } } // Sort high scores Array.Sort(highscores); Array.Reverse(highscores); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight); mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true); mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "Start-Normal", displaywidth / 2, 100, 1, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "Start-Selected", displaywidth / 2, 100, 1, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "Options-Normal", displaywidth / 2, 200, 1, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "Options-Selected", displaywidth / 2, 200, 1, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "High-Score-Normal", displaywidth / 2, 300, 1, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "High-Score-Selected", displaywidth / 2, 300, 1, Color.White, true); menuoptions[3, 0] = new sprite2d(Content, "Exit-Normal", displaywidth / 2, 400, 1, Color.White, true); menuoptions[3, 1] = new sprite2d(Content, "Exit-Selected", displaywidth / 2, 400, 1, Color.White, true); for (int i = 0; i < numberofoptions; i++) { menuoptions[i, 0].updateobject(); } backgscroll = new scrollingbackground2(Content, "skypan", 4f, 6, 1); backgscroll.image[1, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[2, 0] = Content.Load<Texture2D>("skypan2"); // backgscroll.image[5, 0] = Content.Load<Texture2D>("skypan2"); backgscroll.makehorizontal(displayheight); mainfont = Content.Load<SpriteFont>("quartz4"); // Load font // Initialise game character, setting position, friction and gravity cutedude = new animatedsprite(new Vector3(50, 300, 0), 0.95f, 2f, 1f, 4); // cutedude.spriteanimation[0] = new animation(Content, "superguy1", 100, 100, 2f, Color.White, true, 6, 1, 4, true); // cutedude.spriteanimation[1] = new animation(Content, "superguy2", 100, 100, 2f, Color.White, true, 6, 1, 4, true); cutedude.spriteanimation[0] = new animation(Content, "cuteman", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true,false); cutedude.spriteanimation[1] = new animation(Content, "cuteman2", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, true); cutedude.spriteanimation[2] = new animation(Content, "cutejump", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, false); cutedude.spriteanimation[3] = new animation(Content, "cutejump2", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false,true); hitsound = Content.Load<SoundEffect>("ballhit"); // Values for sonic type game //cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.995f, 1.5f, 2f); //cutedude.running = new animation(Content, "sonic", 100, 100, 1f, Color.White, true, 24, 1, 4); // cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.95f, 1f); // cutedude.running = new animation(Content, "dragon", 100, 100, 1f, Color.White, true, 24, 4, 3); // Load the platforms and position them platform[0] = new sprite2d(Content, "BRICK_blue", 450, 350, 1, Color.White, true); for (int i = 1; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 250, 1, Color.White, true); for (int i = 11; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 350, 1, Color.White, true); platform[8] = new sprite2d(Content, "BRICK_green", (int)platform[8].position.X, (int)(platform[8].position.Y - 150), 1f, Color.White, true); platform[9] = new sprite2d(Content, "BRICK_green", (int)platform[9].position.X, (int)(platform[9].position.Y - 150), 1f, Color.White, true); platform[10] = new sprite2d(Content, "BRICK_green", (int)platform[16].position.X, (int)(platform[16].position.Y - platform[16].rect.Height), 1f, Color.White, true); platform[18] = new sprite2d(Content, "BRICK_green", 3100, 420, 3f, Color.White, true); platform[19] = new sprite2d(Content, "BRICK_green", 3500, 220, 1.5f, Color.White, true); for (int i = 20; i < numberofplatforms; i++) platform[i] = new sprite2d(Content, "BRICK_blue", (int)platform[19].bbox.Max.X + ((i-17) * platform[0].rect.Width), 250, 1, Color.White, true); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorenames[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscores[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } }
public void checkcollision2(animatedsprite mega, sprite2d fballs)// checks for collision between player and balls move horizontally { if (mega.bbox.Intersects(fballs.bbox) && invinsibletime >= 1000 && fballs.visible) { lives--; invinsibletime = 0; gameallowedtime -= 1000f; playerdeath2.Play(); } }
void resetlevel()// used for moving the player on to the next level { // Level 1 if (levelon == 1) { megaman.position = new Vector3(50, 500, 0); backgscroll = new scrollingbackground(Content, "backgroundforscrolling", 4f, 3, 1);// scrools back ground backgscroll.makehorizontal(displayheight); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, true);// move balls for (int i = 1; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, true); } balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, false); balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, false); for (int i = 7; i < numberofballs; i++) balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); for (int i = 7; i < numberofballs; i++)// make unsed balls invisible balls[7].visible = false; platforms[0] = new sprite2d(Content, "red", 340, displayheight - 20, 1, Color.White, true);// draw platforms for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "red", 500 + (i * platforms[0].rect.Width) * 5, displayheight - 20, 1, Color.White, true); platforms[5] = new sprite2d(Content, "redflip", 339, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[6] = new sprite2d(Content, "redflip", 834, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[7] = new sprite2d(Content, "redflip", 839 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[8] = new sprite2d(Content, "redflip", 845 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[9] = new sprite2d(Content, "redflip", 849 + 330 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, true); platforms[10] = new sprite2d(Content, "red", 849 + 990 + 600, displayheight - platforms[0].rect.Height / 2, 1, Color.White, true); platforms[11] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight - 200, 1, Color.White, true); platforms[12] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight - 200, 1, Color.White, true); platforms[13] = new sprite2d(Content, "redflip", 3830, displayheight - 20, 1, Color.White, false); for (int i = 14; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); spikes[0] = new sprite2d(Content, "spikes", 100, 500, 1, Color.White, false);// set the unsued spikes visiblity to false for (int i = 1; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", platforms[9].rect.X + 330, displayheight - spikes[0].rect.Height / 2, 1, Color.White, false); for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(20) + 1) / 2, 0); } while (balls[i].velocity.Y == 0);// give the ball a random velocity ip and down } //for (int i = 0; i < numberofballs; i++) //{ // balls[i].velocity = new Vector3(0, -2, 0); //} for (int i = 0; i < numofsuperballs; i++) superballs[i].visible = false; for (int i = 0; i < numofsuperballs; i++) { // superballs[i].position = new Vector3(500 + (5 * 335), displayheight - 25, 0); superballs[0].position = new Vector3(500 + (5 * 335), displayheight - 25, 0); superballs[1].position = new Vector3(3630, displayheight - 25, 0); superballs[0].visible = true; superballs[1].visible = true; } for (int i = 5; i < numberofballs; i++) balls[i].velocity = new Vector3(2, 0, 0); collectable = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false);// Draw these as true when in use collectable2[0] = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); collectable2[1] = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false);// used for checking when the player has reached the end. } } // Level 2 if (levelon == 2)// loads level 2 { backgscroll = new scrollingbackground(Content, "skypan2", 4f, 1, 1);// moves back ground backgscroll.makehorizontal(displayheight); for (int i = 0; i < numofsuperballs; i++) superballs[i].visible = false; megaman.position = new Vector3(50, 500, 0); balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, true); for (int i = 0; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); } //balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, false); //balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, false); platforms[0] = new sprite2d(Content, "green", 340, displayheight - 20, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "green", 500 + (i * platforms[0].rect.Width) * 5, displayheight - 20 - (i * 40), 1, Color.White, true); for (int i = 5; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "green", platforms[4].rect.X + 330 + (i * platforms[3].rect.Width), displayheight / 2, 1, Color.White, true); //platforms[6] = new sprite2d(Content, "greenflip", 834, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[7] = new sprite2d(Content, "greenflip", 839 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[8] = new sprite2d(Content, "greenflip", 845 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); //platforms[9] = new sprite2d(Content, "greenflip", 849 + 330 + 330 + 330, platforms[0].rect.Height / 2, 1, Color.White, false); platforms[10] = new sprite2d(Content, "green", platforms[4].rect.X + 330, displayheight / 2, 1, Color.White, true); platforms[11] = new sprite2d(Content, "green", platforms[9].rect.X + 330, displayheight / 2, 1, Color.White, true); platforms[12] = new sprite2d(Content, "greenflip", platforms[9].rect.X + 330, displayheight - 400, 1, Color.White, true); for (int i = 13; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); collectable = new sprite2d(Content, "key", platforms[9].rect.X + 330, displayheight - 300, 0.2f, Color.White, true); collectable2[0] = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); collectable2[1] = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); for (int i = 0; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", platforms[9].rect.X + 330, displayheight - spikes[i].rect.Height / 2, 1, Color.White, true); animation powerup = new animation(Content, "cast_006", platforms[9].rect.X + 330, displayheight - 200, 0.1f, Color.White, true, 25, 6, 6); powerup.start(new Vector3(200, 300, 0));// decided not to use this for (int i = 0; i < numofsuperballs; i++) superballs[i].visible = false; for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } //for (int i = 0; i < numberofballs; i++) //{ // do // { // balls[i].velocity = new Vector3(0, (float)(randomiser.Next(20) + 1) / 2, 0); // } while (balls[i].velocity.Y == 0); //} } // Level 3 if (levelon == 3)// loads level 3 { backgscroll = new scrollingbackground(Content, "sky", 4f, 3, 1); backgscroll.makehorizontal(displayheight); megaman.position = new Vector3(50, 500, 0); for (int i = 0; i < numofsuperballs; i++) superballs[i].visible = false; balls[0] = new sprite2d(Content, "ball", 340, displayheight - 50, 0.2f, Color.White, false); for (int i = 1; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 500 + (i * 335), displayheight - 50, 0.2f, Color.White, false); } balls[5] = new sprite2d(Content, "ball", 500 + (5 * 335), displayheight - 25, 0.2f, Color.White, true); balls[6] = new sprite2d(Content, "ball", 500 + (8 * 335), displayheight - 25, 0.2f, Color.White, true); platforms[0] = new sprite2d(Content, "diamond", 50, displayheight - 100, 1, Color.White, true); for (int i = 1; i < 5; i++) platforms[i] = new sprite2d(Content, "diamond", 80 + (i * platforms[0].rect.Width) * 4, displayheight - 100, 1, Color.White, true); for (int i = 5; i < 8; i++) platforms[i] = new sprite2d(Content, "diamond", (i * platforms[0].rect.Width - 50) * 5, displayheight - 20 - (i * 40), 1, Color.White, true); platforms[10] = new sprite2d(Content, "diamond", (platforms[9].rect.X - 400), displayheight - 200, 1, Color.White, true); platforms[11] = new sprite2d(Content, "diamond", platforms[9].rect.X - 50, displayheight - 150, 1, Color.White, true); platforms[8] = new sprite2d(Content, "red", platforms[7].rect.X, displayheight - 75, 1, Color.White, true); platforms[9] = new sprite2d(Content, "diamond", platforms[7].rect.X + 60, displayheight - 120, 1, Color.White, true); platforms[12] = new sprite2d(Content, "diamond", platforms[9].rect.X + 1000, displayheight - 200, 1, Color.White, true); for (int i = 13; i < 17; i++) platforms[i] = new sprite2d(Content, "triangle", i * platforms[9].rect.Width + 2700, displayheight - 300, 1, Color.White, true); platforms[20] = new sprite2d(Content, "diamond", platforms[19].rect.Width + 3400, displayheight - 100, 1, Color.White, true); for (int i = 21; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "triangle", 849 + 990 + 600, displayheight + 500 + 200, 1, Color.White, false); collectable = new sprite2d(Content, "key", platforms[9].rect.X + 100, 100, 0.2f, Color.White, true); collectable2[0] = new sprite2d(Content, "clock", 2285, 400, 0.3f, Color.White, true); spikes[0] = new sprite2d(Content, "spikes", 100, displayheight - 40, 1, Color.White, true); for (int i = 1; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", 100 + (i * spikes[0].rect.Width), displayheight - 40, 1, Color.White, true); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, (i * 35), 1, Color.White, false); } for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(40) + 1) / 2f, 0); } while (balls[i].velocity.Y == 0); } } if (levelon == 4)// load level 5 { backgscroll = new scrollingbackground(Content, "backgroundscrolling2", 4f, 2, 1); backgscroll.makehorizontal(displayheight); for (int i = 0; i < numofsuperballs; i++) superballs[i].visible = false; megaman.position = new Vector3(50, 500, 0); for (int i = 0; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "red", (i * 70), displayheight + 100 + platforms[i].rect.Height / 2, 1, Color.White, false); for (int i = 56; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "redflip", platforms[0].rect.X + (10 * 1), 100 + platforms[i].rect.Height / 2, 1, Color.White, false); for (int i = 0; i < numberofspikes; i++) spikes[i] = new sprite2d(Content, "spikes", 100 + (i * spikes[0].rect.Width), displayheight + 340, 1, Color.White, false); //balls[0] = new sprite2d(Content, "ball", 50, displayheight - 50, 0.2f, Color.White, true); for (int i = 7; i < numberofballs; i++) { //balls[1] = new sprite2d(Content, "ball", 830, displayheight / 2, 0.2f, Color.White, true); balls[i] = new sprite2d(Content, "ball", 40 + (i * 120), displayheight - 50, 0.2f, Color.White, true); } balls[39] = new sprite2d(Content, "ball", 340, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, false); for (int i = 0; i < numberofballs; i++) { do { balls[i].velocity = new Vector3(0, (float)(randomiser.Next(40) + 1) / 2f, 0); } while (balls[i].velocity.Y == 0); } balls[39].velocity = new Vector3(8, 0, 0); //superballs[3].velocity = new Vector3(8, 0, 0); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } collectable = new sprite2d(Content, "key", 2980, 205, 0.2f, Color.White, true); collectable2[0] = new sprite2d(Content, "saucer2", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); collectable2[1] = new sprite2d(Content, "saucer2", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); } if (levelon == 5)// load level 5 { backgscroll = new scrollingbackground(Content, "skypan2", 4f, 1, 1); backgscroll.makehorizontal(displayheight); //for (int i = 0; i < numofsuperballs; i++) // superballs[i].visible = false; for (int i = 0; i < numofsuperballs; i++) { if (numofsuperballs < 2) superballs[i].visible = false; else superballs[i].visible = true; //superballs[i].velocity = new Vector3(100, 0, 0); } superballs[3].visible = false; superballs[2].position = new Vector3(1140, displayheight - 25, 0); superballs[3].position = new Vector3(1500, displayheight - 25, 0); superballs[4].position = new Vector3(2500, displayheight - 25, 0); megaman.position = new Vector3(50, 500, 0); platforms[0] = new sprite2d(Content, "orange", 200, 350, 1, Color.White, true); for (int i = 0; i < numberofplatforms; i++) platforms[i] = new sprite2d(Content, "orange", (i * 700), 350, 1, Color.White, true); //balls[37] = new sprite2d(Content, "ball", 540, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, false); //balls[38] = new sprite2d(Content, "ball", 1500, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, false); //balls[39] = new sprite2d(Content, "ball", 2500, displayheight - balls[39].rect.Height / 2, 0.2f, Color.White, false); for (int i = 0; i < numberofballs; i++) { balls[i].visible = false; } //balls[37].visible = true; //balls[37].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); //balls[38].visible = true; //balls[38].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); //balls[39].visible = true; //balls[39].velocity = new Vector3((float)(randomiser.Next(12) + 8), 0, 0); platforms[16] = new sprite2d(Content, "orange", 3780, displayheight - 25, 1, Color.White, false); platforms[17] = new sprite2d(Content, "orange", 100, displayheight - 25, 1, Color.White, false); for (int i = 0; i < numberofends; i++) { ends[i] = new sprite2d(Content, "green", 3830, displayheight - (i * 35), 1, Color.White, false); } collectable = new sprite2d(Content, "key", 2980, 205, 0.2f, Color.White, true); collectable2[0] = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); collectable2[1] = new sprite2d(Content, "car", platforms[9].rect.X + 330, displayheight - 300, 1, Color.White, false); } if (levelon == 6)/// if player gets here the game will end { gameover = true; } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Load in high scores if (File.Exists(@"highscore.txt")) // This checks to see if the file exists { StreamReader sr = new StreamReader(@"highscore.txt"); // Open the file String line; // Create a string variable to read each line into for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++) { line = sr.ReadLine(); // Read the first line in the text file highscorename[i] = line.Trim(); // Read high score name if (!sr.EndOfStream) { line = sr.ReadLine(); // Read the first line in the text file line = line.Trim(); // This trims spaces from either side of the text highscore[i] = (int)Convert.ToDecimal(line); // This converts line to numeric } } sr.Close(); // Close the file } // sorts highscores and high score names Array.Sort(highscore, highscorename); Array.Reverse(highscore); Array.Reverse(highscorename); background = new graphic2d(Content, "backgroundformenus", displaywidth, displayheight);// load in graphic mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);// loads in sprites mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true); menuoptions[0, 0] = new sprite2d(Content, "1", displaywidth / 2, 75, 0.7f, Color.White, true); menuoptions[0, 1] = new sprite2d(Content, "2", displaywidth / 2, 75, .7f, Color.White, true); menuoptions[1, 0] = new sprite2d(Content, "5", displaywidth / 2, 232, .7f, Color.White, true); menuoptions[1, 1] = new sprite2d(Content, "6", displaywidth / 2, 232, .7f, Color.White, true); menuoptions[2, 0] = new sprite2d(Content, "7", displaywidth / 2, 388, 0.7f, Color.White, true); menuoptions[2, 1] = new sprite2d(Content, "8", displaywidth / 2, 388, 0.7f, Color.White, true); for (int i = 0; i < numberofoptions; i++)// update menu options menuoptions[i, 0].updateobject(); mainfont = Content.Load<SpriteFont>("mainfont"); //mainfont = Content.Load<SpriteFont>("quartz4"); gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight); gameoverimage.stretch2fit(displaywidth, displayheight); playerdeath = Content.Load<SoundEffect>("GLASS02"); playerdeath2 = Content.Load<SoundEffect>("CRASH03"); winner = new graphic2d(Content, "winner", displaywidth, displayheight); gamemusic = Content.Load<SoundEffect>("iron-man"); music = gamemusic.CreateInstance(); megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4);// loads animation megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false);// animatesa animation megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true); megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false); megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true); for (int i = 0; i < numofsuperballs; i++) { superballs[i] = new animatedsprite(new Vector3(100, displayheight - 25, 0), 0.95f, 2f, 0.5f, 1);// loads animation superballs[i].spriteanimation[0] = new animation(Content, "cast_006", 0, 0, 0.3f, Color.White, true, 18, 4, 5, true, false, false);// animatesa animation superballs[i].state = 0; superballs[i].gravity = 0; } //resetgame(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Create a music track soundtrack = Content.Load<SoundEffect>("Behind-every-Idea"); music = soundtrack.CreateInstance(); playergun = Content.Load<SoundEffect>("starting_pistol"); zombiehit = Content.Load<SoundEffect>("Zombie Attacked"); playerhit = Content.Load<SoundEffect>("Bite"); //Make the track looped and if its stop then play it music.IsLooped = true; music.Volume = 0.75f; if (music.State == SoundState.Playing) music.Stop(); // TODO: use this.Content to load your game content here mainfont = Content.Load<SpriteFont>("quartz4"); // Load the quartz4 font background = new graphic2d(Content, "ZombieBG", displaywidth, displayheight); background2 = new graphic2d(Content, "skyline", displaywidth, displayheight); backgroundGO = new graphic2d(Content, "gameoverbg", displaywidth, displayheight); up = new sprite2d(Content, "up", 115, displayheight - 150, 0.25f, Color.White, true); down = new sprite2d(Content, "down",115, displayheight - 50, 0.25f, Color.White, true); left = new sprite2d(Content, "left", 55, displayheight - 100, 0.25f, Color.White, true); right = new sprite2d(Content, "right", 175, displayheight - 100, 0.25f, Color.White, true); controlshowto = new sprite2d(Content, "Controls", 425, displayheight - 225, 0.65f, Color.White, true); firebut = new sprite2d(Content, "fire", 700, displayheight - 100, 0.50f, Color.White, true); menuback = new sprite2d(Content, "right", displaywidth - 50, 50, 0.25f, Color.White, true); menuoptions[0] = new sprite2d(Content, "buttonstart", displaywidth / 2, 150, 0.50f, Color.White, true); menuoptions[1] = new sprite2d(Content, "buttonhowtoplay", displaywidth / 2, 220, 0.50f, Color.White, true); menuoptions[2] = new sprite2d(Content, "buttonhighscore", displaywidth / 2, 290, 0.50f, Color.White, true); menuoptions[3] = new sprite2d(Content, "buttonexit", displaywidth / 2, 360, 0.50f, Color.White, true); // Initialise robot1 object playerchar = new model3d(Content, "player", 2f, new Vector3(0, 0, 0), new Vector3(0, 0, 0), 0.002f, 0.06f, 10); playerchar.bboxsize = new Vector3(25, 115, 25); // Load High Scores in using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (savegamestorage.FileExists("highscores.txt")) { using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open)) { using (StreamReader sr = new StreamReader(fs)) { string line; for (int i = 0; i < numberofhighscores; i++) { line = sr.ReadLine(); highscores[i] = Convert.ToInt32(line); } sr.Close(); } } } } // Sort high scores Array.Sort(highscores); Array.Reverse(highscores); }