public static pe_action_impulse Create() { var action = new pe_action_impulse(); action.type = 2; action.iApplyTime = 2; action.point = UnusedMarker.Vec3; action.angImpulse = UnusedMarker.Vec3; action.partid = UnusedMarker.Integer; action.ipart = UnusedMarker.Integer; return(action); }
public static pe_action_impulse Create() { var action = new pe_action_impulse(); action.type = 2; action.iApplyTime = 2; action.point = UnusedMarker.Vec3; action.angImpulse = UnusedMarker.Vec3; action.partid = UnusedMarker.Integer; action.ipart = UnusedMarker.Integer; return action; }
internal static extern void AddImpulse(IntPtr entPtr, pe_action_impulse actionImpulse);