コード例 #1
0
        /// <summary>
        /// Sets the direct access buffer for the DepthCamera.
        /// </summary>
        /// <param name="ptr">
        /// Pointer to the direct access data buffer for the DepthCamera.
        /// </param>
        protected override void SetDataBuffer(IntPtr ptr)
        {
            // Save data buffer
            this.dataBuffer = ptr;

            // Tell the kinect library about it
            KinectNative.freenect_set_depth_buffer(this.parentDevice.devicePointer, ptr);

            // update depth map
            this.UpdateNextFrameDepthMap();
        }
コード例 #2
0
ファイル: DepthCamera.cs プロジェクト: xpack90/libfreenect
 /// <summary>
 /// Updates the next frame depth map that's waiting for data with any state changes
 /// </summary>
 protected void UpdateNextFrameDepthMap()
 {
     if (this.DataBuffer == IntPtr.Zero)
     {
         // have to set our own buffer as the depth buffer
         this.nextFrameDepthMap = new DepthMap(this.DataFormat);
         KinectNative.freenect_set_depth_buffer(this.parentDevice.devicePointer, this.nextFrameDepthMap.DataPointer);
     }
     else
     {
         // already have a buffer from user
         this.nextFrameDepthMap = new DepthMap(this.DataFormat, this.DataBuffer);
     }
 }
コード例 #3
0
        /// <summary>
        /// Updates the next frame depth map that's waiting for data with any state changes
        /// </summary>
        protected void UpdateNextFrameDepthMap()
        {
            if (this.DataBuffer == IntPtr.Zero)
            {
                // have to set our own buffer as the depth buffer
                this.nextFrameData = new DepthMap(this.Mode);
            }
            else
            {
                // already have a buffer from user
                this.nextFrameData = new DepthMap(this.Mode, this.DataBuffer);
            }

            // Set new buffer at library level;
            KinectNative.freenect_set_depth_buffer(this.parentDevice.devicePointer, this.nextFrameData.DataPointer);
        }