override public Capture UpdateCapture(InputState input, CaptureData data) { if (tool == null) { throw new Exception("SculptCurveTool_MouseBehavior.UpdateCapture: tool is null, how did we get here?"); } if (Released(ref input)) { in_draw = false; tool.EndBrushStroke(); return(Capture.End); } else { update_last_hit(tool, WorldRay(ref input)); tool.UpdateBrushStroke(new Frame3f(lastHitPosW)); // update draw frame if we are drawing on a target (?) if (tool.BrushTarget != null) { curDrawFrameW = new Frame3f(lastHitPosW, context.ActiveCamera.Forward()); } return(Capture.Continue); } }
override public Capture UpdateCapture(InputState input, CaptureData data) { SculptCurveTool tool = context.ToolManager.GetActiveTool((int)data.which) as SculptCurveTool; // [RMS] this is a hack for trigger+shoulder grab gesture...really need some way // to interrupt captures!! if ((data.which == CaptureSide.Left && input.bLeftShoulderPressed) || (data.which == CaptureSide.Right && input.bRightShoulderPressed)) { tool.EndBrushStroke(); return(Capture.End); } Vector2f vStick = (data.which == CaptureSide.Left) ? input.vLeftStickDelta2D : input.vRightStickDelta2D; if (vStick[1] != 0) { tool.Radius.Add(fDimension.World(vStick[1] * resize_speed(ref input))); } //Ray3f sideRay = (data.which == CaptureSide.Left) ? input.vLeftSpatialWorldRay : input.vRightSpatialWorldRay; Frame3f sideHandF = (data.which == CaptureSide.Left) ? input.LeftHandFrame : input.RightHandFrame; sideHandF.Origin += SceneGraphConfig.VRHandTipOffset * sideHandF.Z; //tool.UpdateDraw_Spatial(sideRay, sideHandF); bool bReleased = (data.which == CaptureSide.Left) ? input.bLeftTriggerReleased : input.bRightTriggerReleased; if (bReleased) { in_draw = false; tool.EndBrushStroke(); return(Capture.End); } else { tool.UpdateBrushStroke(sideHandF); // update draw frame if we are drawing on a target (?) if (tool.BrushTarget != null) { curDrawFrameW = new Frame3f(lastHitPosW, context.ActiveCamera.Forward()); } return(Capture.Continue); } }