override public Capture BeginCapture(InputState input, CaptureSide eSide) { update_last_hit(tool, WorldRay(ref input)); curDrawFrameW = new Frame3f(lastHitPosW, context.ActiveCamera.Forward()); tool.ActiveBrush = (input.bShiftKeyDown) ? tool.SecondaryBrushTool : tool.PrimaryBrushTool; tool.BeginBrushStroke(new Frame3f(lastHitPosW)); in_draw = true; return(Capture.Begin(this, CaptureSide.Any)); }
override public Capture BeginCapture(InputState input, CaptureSide eSide) { //Ray3f sideRay = (eSide == CaptureSide.Left) ? input.vLeftSpatialWorldRay : input.vRightSpatialWorldRay; Frame3f sideHandF = (eSide == CaptureSide.Left) ? input.LeftHandFrame : input.RightHandFrame; sideHandF.Origin += SceneGraphConfig.VRHandTipOffset * sideHandF.Z; SculptCurveTool tool = context.ToolManager.GetActiveTool((int)eSide) as SculptCurveTool; // [RMS] old oculus hack that was not very nice... //bool bTouchingStick = // (eSide == CaptureSide.Left) ? input.bLeftStickTouching : input.bRightStickTouching; //tool.ActiveBrush = (bTouchingStick) ? // SculptCurveTool.BrushTool.Smooth : SculptCurveTool.BrushTool.SoftMove; tool.BeginBrushStroke(sideHandF); in_draw = true; return(Capture.Begin(this, eSide)); }