コード例 #1
0
ファイル: GameActor.cs プロジェクト: timotei/egp_story
        /// <summary>
        /// 
        /// </summary>
        /// <param name="initialFacingDirection"></param>
        /// <param name="attackAnims">The order of the animations: North, South, East</param>
        /// <param name="walkAnims">The order of the animations: North, South, East</param>
        /// <param name="projectileAnims">The order of the animations: North, South, East</param>
        public GameActor( Game game, CardinalDirection initialFacingDirection, AnimatedSprite[] attackAnims,
            AnimatedSprite[] walkAnims, AnimatedSprite[] projectileAnims)
            : this(game)
        {
            if ( attackAnims != null && attackAnims.Length == 3 ) {
                AttackNorthAnim = attackAnims[0];
                AttackSouthAnim = attackAnims[1];
                AttackEastAnim = attackAnims[2];
            }

            if ( walkAnims != null && walkAnims.Length == 3 ) {
                WalkNorthAnim = walkAnims[0];
                WalkSouthAnim = walkAnims[1];
                WalkEastAnim = walkAnims[2];
            }

            if ( projectileAnims != null && projectileAnims.Length == 3 ) {
                ProjectileNorthAnim = projectileAnims[0];
                ProjectileSouthAnim = projectileAnims[1];
                ProjectileEastAnim = projectileAnims[2];
            }

            FacingDirection = initialFacingDirection;
            ReplaceCurrentAnimation( );
        }
コード例 #2
0
ファイル: AnimatedSprite.cs プロジェクト: timotei/egp_story
 public AnimatedSprite( AnimatedSprite other )
 {
     _texture = other._texture;
     _sourceRectangle = other._sourceRectangle;
     _fps = other._fps;
     _increment = other._increment;
     _totalElapsed = other._totalElapsed;
     Finished = other.Finished;
     FrameBoundingBox = other.FrameBoundingBox;
 }
コード例 #3
0
ファイル: Enemy.cs プロジェクト: timotei/egp_story
        public Enemy( Enemy other )
            : base(other._game)
        {
            FacingDirection = other.FacingDirection;
            IsEnemy = true;

            if ( other.AttackEastAnim != null ) AttackEastAnim = new AnimatedSprite( other.AttackEastAnim );
            if ( other.AttackNorthAnim != null ) AttackNorthAnim = new AnimatedSprite( other.AttackNorthAnim );
            if ( other.AttackSouthAnim != null ) AttackSouthAnim = new AnimatedSprite( other.AttackSouthAnim );

            if ( other.WalkEastAnim != null ) WalkEastAnim = new AnimatedSprite( other.WalkEastAnim );
            if ( other.WalkNorthAnim != null ) WalkNorthAnim = new AnimatedSprite( other.WalkNorthAnim );
            if ( other.WalkSouthAnim != null ) WalkSouthAnim = new AnimatedSprite( other.WalkSouthAnim );

            if ( other.ProjectileEastAnim != null ) ProjectileEastAnim = new AnimatedSprite( other.ProjectileEastAnim );
            if ( other.ProjectileNorthAnim != null ) ProjectileNorthAnim = new AnimatedSprite( other.ProjectileNorthAnim );
            if ( other.ProjectileSouthAnim != null ) ProjectileSouthAnim = new AnimatedSprite( other.ProjectileSouthAnim );

            ReplaceCurrentAnimation( );
        }
コード例 #4
0
ファイル: Enemy.cs プロジェクト: timotei/egp_story
 public Enemy( Game game, CardinalDirection initialFacingDirection, AnimatedSprite[] attackAnims,
     AnimatedSprite[] walkAnims, AnimatedSprite[] projectileAnims)
     : base(game, initialFacingDirection, attackAnims, walkAnims, projectileAnims)
 {
     IsEnemy = true;
 }
コード例 #5
0
ファイル: Player.cs プロジェクト: timotei/egp_story
 public Player( Game parent, CardinalDirection initialFacingDirection, AnimatedSprite[] attackAnims,
     AnimatedSprite[] walkAnims, AnimatedSprite[] projectileAnims)
     : base(parent, initialFacingDirection, attackAnims, walkAnims, projectileAnims)
 {
     _projectilesShot = new Queue<Projectile>( );
 }