コード例 #1
0
ファイル: Ai.cs プロジェクト: shuyi3/AIPJ
        //private static Ai instance;

        //public static Ai Instance
        //{
        //    get
        //    {
        //        return instance ?? (instance = new Ai());
        //    }
        //}

        public Ai(Silverfish sf)
        {
            this.sf = sf;
            this.nextMoveGuess = new Playfield(sf);
            PenalityManager penman = sf.PenalityManager;
            hp = sf.Hrtprozis;
            hm = sf.Handmanager;
            help = sf.Helpfunctions;

            this.nextMoveGuess = new Playfield (sf) { mana = -100 };

            this.mainTurnSimulator = new MiniSimulator(sf, maxdeep, maxwide, 0); // 0 for unlimited
            this.mainTurnSimulator.setPrintingstuff(true);

            /*this.nextTurnSimulator = new MiniSimulatorNextTurn();
            this.enemyTurnSim = new EnemyTurnSimulator();
            this.enemySecondTurnSim = new EnemyTurnSimulator();*/

            for (int i = 0; i < sf.Settings.numberOfThreads; i++)
            {
                this.nextTurnSimulator.Add(new MiniSimulatorNextTurn(sf));
                this.enemyTurnSim.Add(new EnemyTurnSimulator(sf));
                this.enemySecondTurnSim.Add(new EnemyTurnSimulator(sf));

                this.nextTurnSimulator[i].thread = i;
                this.enemyTurnSim[i].thread = i;
                this.enemySecondTurnSim[i].thread = i;
            }

        }
コード例 #2
0
        public int getChoice(Playfield p)
        {
            int i         = 0;
            int choice    = 0;
            int prevbonus = 0;

            foreach (Handmanager.Handcard hc in Handmanager.Instance.handcardchoices)
            {
                CardDB.Card c = hc.card;
                i++;

                int bonus = getBonusValue(c.cardIDenum, Hrtprozis.heroEnumtoName(p.ownHeroName), Hrtprozis.heroEnumtoName(p.enemyHeroName));
                if (bonus > prevbonus)
                {
                    choice    = i;
                    prevbonus = bonus;
                }
            }

            return(choice);
        }
コード例 #3
0
ファイル: ComboBreaker.cs プロジェクト: shuyi3/AIPJ
        //public static ComboBreaker Instance
        //{
        //    get
        //    {
        //        return instance ?? (instance = new ComboBreaker());
        //    }
        //}

        public ComboBreaker(Silverfish sf)
        {
            this.sf = sf;
            hm = sf.Handmanager;
            hp = sf.Hrtprozis;

            readCombos();
            if (attackFaceHP != -1)
            {
                hp.setAttackFaceHP(attackFaceHP);
            }
        }
コード例 #4
0
        public int getChoice(Playfield p)
        {
            this.choicebonus = 0;
            int i         = 0;
            int choice    = 0;
            int prevbonus = 0;

            bool cankillmortalcoil = false;
            bool enemyhastaunt     = false;
            bool enemyhas1hp       = false;
            bool soulfiretarget    = false;
            bool corruptiontarget  = false;

            foreach (Minion mnn in p.enemyMinions)
            {
                if (mnn.Hp <= 1 + p.spellpower)
                {
                    cankillmortalcoil = true;
                }
                if (mnn.taunt)
                {
                    enemyhastaunt = true;
                }
                if (mnn.Hp == 1)
                {
                    enemyhas1hp = true;
                }
                if (mnn.Angr >= 3 && mnn.Hp <= 4 || PenalityManager.Instance.priorityTargets.ContainsKey(mnn.name))
                {
                    soulfiretarget = true;
                }
                if (mnn.Hp >= 5 || mnn.Angr >= 4)
                {
                    corruptiontarget = true;
                }
            }
            bool canibuff = false;

            foreach (Minion mnn in p.ownMinions)
            {
                if (mnn.Ready)
                {
                    canibuff = true;
                }
            }

            bool       hasMinusValue = false;
            List <int> minusvalue    = new List <int>(new int[] { 1, 2, 3 });

            foreach (Handmanager.Handcard hc in Handmanager.Instance.handcardchoices)
            {
                CardDB.Card c = hc.card;
                i++;

                int bonus = getBonusValue(c.cardIDenum, Hrtprozis.heroEnumtoName(p.ownHeroName), Hrtprozis.heroEnumtoName(p.enemyHeroName));

                switch (hc.card.name)
                {
                case CardDB.cardName.mortalcoil:
                {
                    if (p.mana >= 1 && cankillmortalcoil)
                    {
                        bonus += 200;
                    }
                    break;
                }

                case CardDB.cardName.bloodsailcorsair:
                {
                    if (p.mana >= 1 && p.enemyWeaponAttack >= 1)
                    {
                        bonus += 200;
                    }
                    break;
                }

                case CardDB.cardName.reliquaryseeker:
                {
                    if (p.mana >= 1 && p.ownMinions.Count >= 6)
                    {
                        bonus += 200;
                    }
                    break;
                }

                case CardDB.cardName.elvenarcher:
                {
                    if (p.mana >= 1 && (enemyhas1hp || Ai.Instance.lethalMissing == 1))
                    {
                        bonus += 250;
                    }
                    else if (p.mana >= 1 && cankillmortalcoil)
                    {
                        bonus += 200;
                    }
                    break;
                }

                case CardDB.cardName.stonetuskboar:
                {
                    if (p.mana >= 1 && (enemyhas1hp || (Ai.Instance.lethalMissing == 1 && !enemyhastaunt)))
                    {
                        bonus += 250;
                    }
                    break;
                }

                case CardDB.cardName.soulfire:
                {
                    if (p.mana >= 1 && (soulfiretarget || Ai.Instance.lethalMissing <= 4))
                    {
                        bonus += 250;
                    }
                    break;
                }

                case CardDB.cardName.poweroverwhelming:
                {
                    if (p.mana >= 1 && ((canibuff && Ai.Instance.lethalMissing <= 4) || (canibuff && corruptiontarget)))
                    {
                        bonus += 250;
                    }
                    break;
                }

                case CardDB.cardName.corruption:
                {
                    if (p.mana >= 1 && corruptiontarget && !canibuff)
                    {
                        bonus += 150;
                    }
                    break;
                }

                case CardDB.cardName.voidwalker:
                {
                    if (p.mana >= 1 && Ai.Instance.bestmoveValue <= -400)
                    {
                        bonus += 200;
                    }
                    break;
                }

                case CardDB.cardName.shieldbearer:
                {
                    if (p.mana >= 1 && Ai.Instance.bestmoveValue <= -400)
                    {
                        bonus += 190;
                    }
                    break;
                }

                case CardDB.cardName.goldshirefootman:
                {
                    if (p.mana >= 1 && Ai.Instance.bestmoveValue <= -400)
                    {
                        bonus += 180;
                    }
                    break;
                }

                case CardDB.cardName.tournamentattendee:
                {
                    if (p.mana >= 1 && Ai.Instance.bestmoveValue <= -400)
                    {
                        bonus += 180;
                    }
                    break;
                }

                case CardDB.cardName.sirfinleymrrgglton:
                {
                    if (p.ownHeroName == HeroEnum.warlock)
                    {
                        bonus -= 100; hasMinusValue = true; minusvalue.Remove(i);
                    }
                    break;
                }

                default: break;
                }

                //adaptcards
                //switch (hc.card.cardIDenum)
                //{
                //    case CardDB.cardIDEnum.UNG_999t3: bonus = 250; break;// 3attack
                //    case CardDB.cardIDEnum.UNG_999t8: bonus = 180; break; //divine shield
                //    case CardDB.cardIDEnum.UNG_999t13: //poisonous
                //        {
                //            if (p.enemyMinions.Find(a => a.Hp >= 5) != null) bonus += 100; //very huge
                //            else bonus += 170;
                //            break;
                //        }
                //    case CardDB.cardIDEnum.UNG_999t14: bonus = 150; break;// +1/+1
                //    case CardDB.cardIDEnum.UNG_999t4: bonus = 140; break;// 3hp
                //    case CardDB.cardIDEnum.UNG_999t2: bonus = 100; break;//deathrattle 2 1/1 plants

                //    case CardDB.cardIDEnum.UNG_999t7:
                //        {
                //            bonus = 90;
                //            if (p.guessEnemyHeroLethalMissing() <= 3) bonus += 150;
                //        }//windfury
                //        break;
                //    case CardDB.cardIDEnum.UNG_999t6: //taunt
                //        {
                //            if (Ai.Instance.bestmoveValue <= -400) bonus += 1000;
                //            else if (p.ownHero.Hp <= 10) bonus += 205;
                //            break;
                //        }
                //    case CardDB.cardIDEnum.UNG_999t10: bonus += 1; break;//stealth
                //    case CardDB.cardIDEnum.UNG_999t5: break; //can't be targeted
                //    default: break;
                //}


                if (p.owncards.Count == 0)
                {
                    if (hc.card.cost <= p.mana && p.turnCounter == 0)
                    {
                        bonus += 10 * hc.card.cost;
                    }
                }
                else if (hc.card.cost == p.ownMaxMana + 1 && p.turnCounter == 0)
                {
                    bonus += 1; //bonus for next turn
                }



                if (bonus > prevbonus)
                {
                    choice    = i;
                    prevbonus = bonus;
                }



                Helpfunctions.Instance.ErrorLog("card : " + i + " name : " + hc.card.name);
                Helpfunctions.Instance.logg("card : " + i + " name : " + hc.card.name);
            }

            this.choicebonus = prevbonus;


            if (choicebonus == 0 && hasMinusValue)
            {
                if (minusvalue.Count >= 1)
                {
                    choice = minusvalue[0];
                }
            }

            Helpfunctions.Instance.ErrorLog("Choice : " + choice + " bonus : " + choicebonus);
            Helpfunctions.Instance.logg("Choice : " + choice + " bonus : " + choicebonus);
            return(choice);
        }