コード例 #1
0
ファイル: Game1.cs プロジェクト: spredmore/customAnimation
		protected override void LoadContent()
		{
			// Create a new SpriteBatch, which can be used to draw textures.
			spriteBatch = new SpriteBatch(GraphicsDevice);

			// Create and load the level.
			level = new Level(this.Content);

			// Load level.
			level.LoadLevel();
		   
			// Create the Shoes.
			shoes = new Shoes(Content.Load<Texture2D>("Sprites/Shoes32x48"), Character.State.Idle, 0, 32, 48, 0, spriteBatch, graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth, Keys.W, Keys.A, Keys.S, Keys.D, this.Content);

			// Set the initial position of the player.
			shoes.Position = level.getPlayerStartingPosition();

			// Create the Guy.
			guy = new Guy(Content.Load<Texture2D>("Sprites/Guy32x48"), spriteBatch, 0, 0, 32, 48, graphics.PreferredBackBufferHeight, graphics.PreferredBackBufferWidth);

			// Load the debug font. We use this for debugging purposes.
			debugFont = Content.Load<SpriteFont>("debugFont"); 
		}
コード例 #2
0
ファイル: Guy.cs プロジェクト: spredmore/customAnimation
		/// <summary>
		/// Update method for the Guy that's called once a frame.
		/// </summary>
		/// <param name="gameTime">Snapshot of the game timing state.</param>
		/// <param name="shoes">A reference to the Shoes.</param>
		/// <param name="level">A reference to the current Level.</param>
		public void Update(GameTime gameTime, ref Shoes shoes, ref Level level)
		{
			currentLevel = level;
			handleAnimation(gameTime);
			handleMovement(gameTime, ref shoes);
		}