//MissionManager //AchievementManager //CooldownManager public Level() { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(); m_vAccountPrivileges = 0; m_vAccountStatus = 0; }
public Level(long id) { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(id); m_vTime = DateTime.UtcNow; m_vAccountPrivileges = 0; m_vAccountStatus = 0; }
public Level(long id, string token) { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(id, token); m_vTime = DateTime.UtcNow; m_vAccountPrivileges = 0; m_vAccountStatus = 0; m_vIPAddress = "0.0.0.0"; }
public Level(long id, string token) { this.WorkerManager = new WorkerManager(); this.GameObjectManager = new GameObjectManager(this); this.Avatar = new ClientAvatar(id, token); }
public Level() { this.WorkerManager = new WorkerManager(); this.GameObjectManager = new GameObjectManager(this); this.Avatar = new ClientAvatar(); }