///<summary> /// Use this for initialization ///</summary> override protected void Start () { base.Start(); _paddleComponent = GetComponent<PaddleComponent>(); }
// PRIVATE STATIC //-------------------------------------- // Methods //-------------------------------------- ///<summary> /// Use this for initialization ///</summary> override protected void Start () { base.Start(); // cpuPaddleComponent = cpuPaddle_gameobject.GetComponent<PaddleComponent>(); playerPaddleComponent = playerPaddle_gameobject.GetComponent<PaddleComponent>(); //WE DISABLE THE INTRO TO EASE THE USE OF THE UNITY IDE //HERE WE ENABLE IT introUIGameObject.SetActive (true); // StartCoroutine ( Wait_ThenAllViewsInitializedSignal ()); }