///<summary>
		///	Use this for initialization
		///</summary>
		override protected void Start () 
		{
			
			base.Start();
			_paddleComponent = GetComponent<PaddleComponent>();

			
			
		}
		// PRIVATE STATIC
		
		//--------------------------------------
		//  Methods
		//--------------------------------------		
		///<summary>
		///	Use this for initialization
		///</summary>
		override protected void Start () 
		{
			
			base.Start();

			//
			cpuPaddleComponent 		= cpuPaddle_gameobject.GetComponent<PaddleComponent>();
			playerPaddleComponent	= playerPaddle_gameobject.GetComponent<PaddleComponent>();

			//WE DISABLE THE INTRO TO EASE THE USE OF THE UNITY IDE
			//HERE WE ENABLE IT
			introUIGameObject.SetActive (true);

			//
			StartCoroutine ( Wait_ThenAllViewsInitializedSignal ());
		}