public static CPacket SerializeGAME_REQUEST_ROOM_MAPSELECT(ushort cmd, object obj) { cmdGAME_REQUEST_ROOM_MAPSELECT pk = (cmdGAME_REQUEST_ROOM_MAPSELECT)obj; CPacket __msg = new CPacket(); ushort size = sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.mapNum); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_COUNT_STOP(ushort cmd, object obj) { cmdGAME_REQUEST_GAME_STOP_COUNT pk = (cmdGAME_REQUEST_GAME_STOP_COUNT)obj; CPacket __msg = new CPacket(); ushort size = sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.byStop); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_GOALIN(ushort cmd, object obj) { cmdGAME_REQUEST_GAME_GOALIN pk = (cmdGAME_REQUEST_GAME_GOALIN)obj; CPacket __msg = new CPacket(); ushort size = sizeof(Int32); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.gameKey); return __msg; }
public static CPacket SerializeGAME_REQUEST_USER_INFO(ushort cmd, object obj) { cmdGAME_REQUEST_USER_INFO pk = (cmdGAME_REQUEST_USER_INFO)obj; CPacket __msg = new CPacket(); ushort size = sizeof(uint); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.security_key); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_EVENTOBJECT(ushort cmd, object obj) { cmdGameRequestGameEventObject pk = (cmdGameRequestGameEventObject)obj; CPacket __msg = new CPacket(); ushort size = 4 * sizeof(UInt32); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.managerHandle); __msg.Write (pk.eventObjectHandle); __msg.Write (pk.eventUnitHandle); __msg.Write (pk.eventHandle); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_CHECKPOINT(ushort cmd, object obj) { cmdGameRequestGameCheckPoint pk = (cmdGameRequestGameCheckPoint)obj; CPacket __msg = new CPacket(); ushort size = sizeof(Int32); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.check_point); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_READY(ushort cmd, object obj) { cmdGAME_REQUEST_ROOM_READY pk = (cmdGAME_REQUEST_ROOM_READY)obj; CPacket __msg = new CPacket(); ushort size = sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.byReady); return __msg; }
public static CPacket SerializeGAME_REQUEST_SKILL(ushort cmd, object obj) { cmdGAME_REQUEST_SKILL pk = (cmdGAME_REQUEST_SKILL)obj; CPacket __msg = new CPacket(); ushort size = 4 * sizeof(short) + sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.type); __msg.Write (pk.sp); __msg.Write (pk.judge); __msg.Write (pk.dir); __msg.Write (pk.skill_type); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_CREATE(ushort cmd, object obj) { cmdGameRequestRoomCreate pk = (cmdGameRequestRoomCreate)obj; CPacket __msg = new CPacket(); ushort size = Constant.MAX_ROOM_NAME_LEN + 1 + Constant.MAX_ROOM_PASSWORD_LEN + 1 + sizeof(bool) + 4*sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.WriteChars(pk.name,Constant.MAX_ROOM_NAME_LEN + 1); __msg.WriteChars(pk.password,Constant.MAX_ROOM_PASSWORD_LEN + 1); __msg.Write(pk.mapNum); __msg.Write(pk.mode); __msg.Write(pk.mapLaps); __msg.Write(pk.maxJoinerNum); __msg.Write(pk.StrikeAttack); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_CREATE_GSRV(ushort cmd, object obj) { cmdGameRequestCreateGame_GameSrv pk = (cmdGameRequestCreateGame_GameSrv)obj; CPacket __msg = new CPacket(); ushort size = sizeof(byte) + 4*sizeof(Int32); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.mode); __msg.Write(pk.roomNo); __msg.Write(pk.gameKey); __msg.Write(pk.lobbyUserId); __msg.Write(pk.lobbySrvId); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_QUICKJOIN(ushort cmd, object obj) { cmdGameRequestRoomQuickJoin pk = (cmdGameRequestRoomQuickJoin)obj; CPacket __msg = new CPacket(); ushort size = sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.mode); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_LIST(ushort cmd, object obj) { cmdGAME_REQUEST_ROOM_LIST pk = (cmdGAME_REQUEST_ROOM_LIST)obj; CPacket __msg = new CPacket(); ushort size = 3* sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.pageType); __msg.Write (pk.matchViewType); __msg.Write (pk.roomViewType); return __msg; }
public static CPacket SerializeGAME_REQUEST_CHAR_INFO(ushort cmd, object obj) { cmdGAME_REQUEST_CHAR_INFO pk = (cmdGAME_REQUEST_CHAR_INFO)obj; CPacket __msg = new CPacket(); ushort size = sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.avatar); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_LOADING_PROGRESS_VALUE(ushort cmd, object obj) { cmdGAME_REQUEST_GAME_LOADING_PROGRESS_VALUE pk = (cmdGAME_REQUEST_GAME_LOADING_PROGRESS_VALUE)obj; CPacket __msg = new CPacket(); ushort size = sizeof(short); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.val); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_MAX_JOINER_NUM_CHANGE(ushort cmd, object obj) { cmdGameRequestRoomMaxJoinerNumChange pk = (cmdGameRequestRoomMaxJoinerNumChange)obj; CPacket __msg = new CPacket(); ushort size = sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.maxJoinerNum); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_PASSZONE(ushort cmd, object obj) { cmdGameRequestGamePassZone pk = (cmdGameRequestGamePassZone)obj; CPacket __msg = new CPacket(); ushort size = 3 * sizeof(float) + sizeof(Int32); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.x); __msg.Write (pk.y); __msg.Write (pk.z); __msg.Write (pk.passzone_id); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_ROOM_STRIKEATTACK_INFO_CHANGE(ushort cmd, object obj) { cmdGameRequestRoomStrikeAttackInfoChange pk = (cmdGameRequestRoomStrikeAttackInfoChange)obj; CPacket __msg = new CPacket(); ushort size = sizeof(bool); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.bStrikeAttack); return __msg; }
public static CPacket SerializeGAME_REQUEST_GAME_SET_MAX_COMBO(ushort cmd, object obj) { cmdGameRequestGameSetMaxCombo pk = (cmdGameRequestGameSetMaxCombo)obj; CPacket __msg = new CPacket(); ushort size = 2 * sizeof(byte) + sizeof(char); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.max_combo_step); __msg.Write (pk.byUserItem); __msg.Write (pk.bIsPerfect); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_JOIN(ushort cmd, object obj) { cmdGAME_REQUEST_ROOM_JOIN pk = (cmdGAME_REQUEST_ROOM_JOIN)obj; CPacket __msg = new CPacket(); ushort size = sizeof(short) + Constant.MAX_ROOM_PASSWORD_LEN + 1 + sizeof(byte) + 2*sizeof(UInt32); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.roomNo); __msg.WriteChars(pk.password,Constant.MAX_ROOM_PASSWORD_LEN + 1); __msg.Write(pk.mode); __msg.Write(pk.lobbyUserId); __msg.Write(pk.lobbySrvId); return __msg; }
public static CPacket SerializeGAME_REQUEST_SPUSE(ushort cmd, object obj) { cmdGAME_REQUEST_SPUSE pk = (cmdGAME_REQUEST_SPUSE)obj; CPacket __msg = new CPacket(); ushort size = 2 * sizeof(Int16); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.type); __msg.Write (pk.sp); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_TEAMCHANGE(ushort cmd, object obj) { cmdGAME_REQUEST_ROOM_TEAMCHANGE pk = (cmdGAME_REQUEST_ROOM_TEAMCHANGE)obj; CPacket __msg = new CPacket(); ushort size = sizeof(UInt32); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.uid); return __msg; }
public static CPacket SerializeGAME_REQUEST_USER_INPUT_STATUS_STOP(ushort cmd, object obj) { cmdGAME_REQUEST_USER_INPUT_STATUS_STOP pk = (cmdGAME_REQUEST_USER_INPUT_STATUS_STOP)obj; CPacket __msg = new CPacket(); ushort size = sizeof(UInt32); __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.uiItemindex); return __msg; }
public static CPacket SerializeGAME_REQUEST_ROOM_KICKOUT(ushort cmd, object obj) { cmdGAME_REQUEST_ROOM_KICKOUT pk = (cmdGAME_REQUEST_ROOM_KICKOUT)obj; CPacket __msg = new CPacket(); ushort size = sizeof(int); __msg.WriteHeader(cmd, size, 0); __msg.Write(pk.uid); return __msg; }
public static CPacket SerializeRELAY_ECHO_POSITION(ushort cmd, object obj) { cmdRELAY_ECHO_POSITION pk = (cmdRELAY_ECHO_POSITION)obj; CPacket __msg = new CPacket(); ushort size = 5 * sizeof(float) + sizeof(short) + sizeof(UInt32); #if _NEW_PROUD_CHAR_MOVE_ size = 9 * sizeof(float) + sizeof(short) + sizeof(UInt32); #endif __msg.WriteHeader(cmd, size, 0); __msg.Write (pk.cmdId); __msg.Write (pk.uid); __msg.Write (pk.pos_x); __msg.Write (pk.pos_y); __msg.Write (pk.pos_z); #if _NEW_PROUD_CHAR_MOVE_ __msg.Write (pk.velocity_x); __msg.Write (pk.velocity_y); __msg.Write (pk.velocity_z); __msg.Write (pk.zRotSpeed); #endif __msg.Write (pk.zRotAng); __msg.Write (pk.speed); return __msg; }
/// <summary> /// Serializes the GAME_REQUEST_LOGIN_AUTH. /// </summary> /// <returns>The GAM e_ REQUES t_ LOGI n_ AUT.</returns> /// <param name="cmd">Cmd.</param> /// <param name="obj">Object.</param> public static CPacket SerializeGAME_REQUEST_LOGIN_AUTH(ushort cmd, object obj) { cmdGAME_REQUEST_LOGIN_AUTH pk = (cmdGAME_REQUEST_LOGIN_AUTH)obj; CPacket __msg = new CPacket(); ushort size = Constant.MAX_LOGIN_NAME_LEN + 1 + Constant.MAX_AUTH_LEN + sizeof(int)+2*sizeof(byte); __msg.WriteHeader(cmd, size, 0); __msg.WriteCharsCut0(pk.login_name,Constant.MAX_LOGIN_NAME_LEN + 1); __msg.WriteString(pk.auth_key,Constant.MAX_AUTH_LEN); __msg.Write(pk.auth_checksum); __msg.Write(pk.divisionLv); __msg.Write(pk.channelNo); return __msg; }