/// <summary> /// Deserializes the packet. /// </summary> /// <returns><c>true</c>, if packet was deserialized, <c>false</c> otherwise.</returns> /// <param name="payload">Payload.</param> public static bool DeserializePacket (ByteArray payload) { CPacket __msg = new CPacket (); if (payload.Count < __msg.GetHeaderLength ()) { return false; } __msg.ReadHeader (payload); byte[] b = __msg.ReadData (payload); WebLog.Log (__msg.GetID ()); switch (__msg.GetID ()) { case (int)Login.eLOGIN_ANSWER.LOGIN_ANSWER_CONNECT_AUTH: LoginSeverInterface.DeserializeLOGIN_ANSWER_CONNECT_AUTH (b); break; case (int)Login.eLOGIN_ANSWER.LOGIN_ANSWER_LOGIN_AUTH: LoginSeverInterface.DeserializeLOGIN_ANSWER_LOGIN_AUTH (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_CONNECT_AUTH: LobbySeverInterface.DeserializeGAME_ANSWER_CONNECT_AUTH (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_LOGIN_AUTH: LobbySeverInterface.DeserializeGAME_ANSWER_LOGIN_AUTH (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_USER_INFO: LobbySeverInterface.DeserializeGAME_ANSWER_USER_INFO (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_CASH_INFO: LobbySeverInterface.DeserializeGAME_ANSWER_CASH_INFO (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_CHAR_INFO: LobbySeverInterface.DeserializeGAME_ANSWER_CHAR_INFO (b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GIFT_NEW: LobbySeverInterface.DeserializeGAME_NOTIFY_GIFT_NEW (b); break; case (int)Lobby.eMSG_NOTIFY.MSG_NOTIFY_CLUB_AUTH_LEVEL_NAME: LobbySeverInterface.DeserializeMSG_NOTIFY_CLUB_AUTH_LEVEL_NAME (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_MYHOUSINGITEM_LIST: LobbySeverInterface.DeserializeGAME_ANSWER_MYHOUSINGITEM_LIST (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_ABILITY_CARD_STAT: LobbySeverInterface.DeserializeGAME_ANSWER_ABILITY_CARD_STAT (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_MYITEM_LIST: LobbySeverInterface.DeserializeGAME_ANSWER_MYITEM_LIST (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_ENTER_LOBBY: LobbySeverInterface.DeserializeGAME_ANSWER_ENTER_LOBBY (b); break; case (int)Lobby.eRELAY_ECHO.RELAY_ECHO_PING: LobbySeverInterface.DeserializeRELAY_ECHO_PING (b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_EVENT_LIST: LobbySeverInterface.DeserializeGAME_ANSWER_EVENT_LIST(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_ROOM_LIST: LobbySeverInterface.DeserializeGAME_ANSWER_ROOM_LIST(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_LIST_PAGE: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_LIST_PAGE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_LIST_ADD: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_LIST_ADD(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_LIST_DELETE: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_LIST_DELETE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_LIST_UPDATE: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_LIST_UPDATE(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_ROOM_QUICKJOIN: LobbySeverInterface.DeserializeGAME_ANSWER_ROOM_QUICKJOIN(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_ROOM_CREATE: LobbySeverInterface.DeserializeGAME_ANSWER_ROOM_CREATE(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_ROOM_JOIN: LobbySeverInterface.DeserializeGAME_ANSWER_ROOM_JOIN(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_READY: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_READY(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_JOIN: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_JOIN(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_MAX_JOINER_NUM_CHANGE: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_MAX_JOINER_NUM_CHANGE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_SETTING: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_SETTING(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_ROOM_STRIKEATTACK_INFO_CHANGE: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_ROOM_STRIKEATTACK_INFO_CHANGE(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_MODE_SELECT: LobbySeverInterface.DeserializeGAME_ANSWER_MODE_SELECT(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_LEAVE: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_LEAVE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_TEAMCHANGE: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_TEAMCHANGE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_HOUSINGITEM_CHANGE: LobbySeverInterface.DeserializeGAME_NOTIFY_HOUSINGITEM_CHANGE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_KICKOUT: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_KICKOUT(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_MAPSELECT: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_MAPSELECT(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_GAME_START_COUNT: LobbySeverInterface.DeserializeGAME_ANSWER_GAME_START_COUNT(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_START_COUNT: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_START_COUNT(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_COUNT_STOP: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_COUNT_STOP(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_ROOM_START: LobbySeverInterface.DeserializeGAME_ANSWER_ROOM_START(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_LOADING_WAIT: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_LOADING_WAIT(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_ROOM_START: LobbySeverInterface.DeserializeGAME_NOTIFY_ROOM_START(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_LOADING_PROGRESS_VALUE: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_LOADING_PROGRESS_VALUE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_LOADED: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_LOADED(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_LOADING_END: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_LOADING_END(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_START: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_START(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_SP_CHANGE: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_SP_CHANGE(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_MAX_COMBO_USER: LobbySeverInterface.DeserializeGAME_NOTIFY_MAX_COMBO_USER(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_EVENTOBJECT: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_EVENTOBJECT(b); break; case (int)Lobby.eLOBBY_ANSWER.GAME_ANSWER_GAME_CHANGE_SERVER_SP: LobbySeverInterface.DeserializeGAME_ANSWER_GAME_CHANGE_SERVER_SP(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_CHECKPOINT: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_CHECKPOINT(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_STATUS_START: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_STATUS_START(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_STATUS_STOP: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_STATUS_STOP(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_GOALIN: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_GOALIN(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_FINISH: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_FINISH(b); break; case (int)Lobby.eGAME_NOTIFY.GAME_NOTIFY_GAME_RESULT: LobbySeverInterface.DeserializeGAME_NOTIFY_GAME_RESULT(b); break; //同步玩家位置 case (int)Lobby.eRELAY_ECHO.RELAY_ECHO_POSITION: LobbySeverInterface.DeserializeRELAY_ECHO_POSITION(b); break; default: { WebLog.Log("未进行处理的消息: " + __msg.GetID ()); } break; } return true; }