public static Texture GetAllBonesTexture() { if (AreDatasAvailable()) { _Instance.UpdateAllBonestexture(); return(_Instance.AllBonesTexture); } if (EmptyTexture == null) { InitEmpty(); } return(EmptyTexture); }
public static Texture GetAllBonesTexture() { if (AreDatasAvailable()) { _Instance.UpdateAllBonestexture(); return(_Instance.AllBonesTexture); } if (EmptyTexture == null) { InitEmpty(); } return(EmptyTexture); }