コード例 #1
0
        public static float GetFloat(FLOAT_DATA_TYPE type, int userIndex = 0)
        {
            switch (type)
            {
            case FLOAT_DATA_TYPE.AudioBeat:
                return(AudioProcessor.GetBeat());

            case FLOAT_DATA_TYPE.AudioLevel:
                return(AudioProcessor.GetLevel());

            case FLOAT_DATA_TYPE.HandsHorizontalSeparation:
                return(CVInterface.GetFloat(FLOAT_DATA_TYPE.HandsHorizontalSeparation, userIndex));

            case FLOAT_DATA_TYPE.HandsVerticalSeparation:
                return(CVInterface.GetFloat(FLOAT_DATA_TYPE.HandsVerticalSeparation));

            case FLOAT_DATA_TYPE.HandsToPelvisFactor:
                return(CVInterface.GetFloat(FLOAT_DATA_TYPE.HandsToPelvisFactor));

            case FLOAT_DATA_TYPE.UserHorizontalPosition:
                return(CVInterface.GetFloat(FLOAT_DATA_TYPE.UserHorizontalPosition));

            case FLOAT_DATA_TYPE.PelvisToLeftHand:
                return(CVInterface.GetFloat(FLOAT_DATA_TYPE.PelvisToLeftHand, userIndex));

            case FLOAT_DATA_TYPE.PelvisToRightHand:
                return(CVInterface.GetFloat(FLOAT_DATA_TYPE.PelvisToRightHand, userIndex));

            case FLOAT_DATA_TYPE.AmplitudeSetting:
                return(CVInterface.GetFloat(FLOAT_DATA_TYPE.AmplitudeSetting));

            default:
                return(0.0f);
            }
        }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     if (CVInterface._Instance && refTransform != null)
     {
         float sep = CVInterface.GetFloat(FXDataProvider.FLOAT_DATA_TYPE.HandsVerticalSeparation);
         refTransform.Rotate(0.0f, sep * multiplier, 0.0f);
     }
 }