public static bool build_behavior_tree(BehaviorTree bt) { bt.SetClassNameString("BehaviorTree"); bt.SetId(-1); bt.SetName("subtree_task"); bt.IsFSM = false; #if !BEHAVIAC_RELEASE bt.SetAgentType("FirstAgent"); #endif // locals bt.AddLocal("FirstAgent", "int", "_$local_task_param_$_0", "0"); // children { Task_bt_subtree_task_node0 node0 = new Task_bt_subtree_task_node0(); node0.SetClassNameString("Task"); node0.SetId(0); #if !BEHAVIAC_RELEASE node0.SetAgentType("FirstAgent"); #endif bt.AddChild(node0); { Sequence node1 = new Sequence(); node1.SetClassNameString("Sequence"); node1.SetId(1); #if !BEHAVIAC_RELEASE node1.SetAgentType("FirstAgent"); #endif node0.AddChild(node1); { Condition_bt_subtree_task_node2 node2 = new Condition_bt_subtree_task_node2(); node2.SetClassNameString("Condition"); node2.SetId(2); #if !BEHAVIAC_RELEASE node2.SetAgentType("FirstAgent"); #endif node1.AddChild(node2); node1.SetHasEvents(node1.HasEvents() | node2.HasEvents()); } { Action_bt_subtree_task_node3 node3 = new Action_bt_subtree_task_node3(); node3.SetClassNameString("Action"); node3.SetId(3); #if !BEHAVIAC_RELEASE node3.SetAgentType("FirstAgent"); #endif node1.AddChild(node3); node1.SetHasEvents(node1.HasEvents() | node3.HasEvents()); } node0.SetHasEvents(node0.HasEvents() | node1.HasEvents()); } bt.SetHasEvents(bt.HasEvents() | node0.HasEvents()); } return(true); }