// Now do the UPDATE!!!!!!! public void Update(string id, string name, string pack, decimal price) { Beverage toUpdate = db.Beverages.Find(id); try { //Guess we should find it first FindById(id); //add info toUpdate.name = name; toUpdate.pack = pack; toUpdate.price = price; //Save info db.SaveChanges(); ui.DisplayAddWineItemSuccess(); } catch (Exception e) { ui.DisplayAddWineItemError(); } }
static void Main(string[] args) { //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); //import from the database BeverageYWangEntities beverageYWangEntities = new BeverageYWangEntities(); while (choice != 7) { switch (choice) { case 1: //Gain access to the database Beverage beverage = new Beverage(); /* if (beverage != null) { //Display Success Message userInterface.DisplayImportSuccess(); } else { //Display Fail Message userInterface.DisplayImportError(); } */ break; case 2: //Print Entire List Of Items userInterface.DisplayAllItems(beverageYWangEntities); break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); Beverage foundBeverage = beverageYWangEntities.Beverages.Find(searchQuery); if (foundBeverage != null) { userInterface.DisplayItemFound(foundBeverage); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); if (beverageYWangEntities.Beverages.Find(newItemInformation[0]) == null) { Beverage newBeverage = new Beverage(); newBeverage.id = newItemInformation[0]; newBeverage.name = newItemInformation[1]; newBeverage.pack = newItemInformation[2]; newBeverage.price = Convert.ToDecimal(newItemInformation[3]); newBeverage.active = Convert.ToBoolean(newItemInformation[4]); //Add to the database beverageYWangEntities.Beverages.Add(newBeverage); //Save Changes to the database beverageYWangEntities.SaveChanges(); //Successful add userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; case 5: //Update Item to Database string updateQuery = userInterface.GetSearchQuery(); //locate the item by Id Beverage beverageForUpdate = beverageYWangEntities.Beverages.Find(updateQuery); if (beverageForUpdate != null) { string[] updateItemInformation = userInterface.GetUpdateItemInformation(); beverageForUpdate.name = updateItemInformation[0]; beverageForUpdate.pack = updateItemInformation[1]; beverageForUpdate.price = Convert.ToDecimal(updateItemInformation[2]); beverageForUpdate.active = Convert.ToBoolean(updateItemInformation[3]); //update to the database beverageYWangEntities.Beverages.Add(beverageForUpdate); //Save Changes to the database beverageYWangEntities.SaveChanges(); //Successful update userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemFoundError(); } break; case 6: //Delete Item from Database string deleteQuery = userInterface.GetSearchQuery(); Beverage beverageForDelete = beverageYWangEntities.Beverages.Find(deleteQuery); if (beverageForDelete != null) { userInterface.DisplayItemFound(beverageForDelete); //Delete the Record beverageYWangEntities.Beverages.Remove(beverageForDelete); //Save changes to database beverageYWangEntities.SaveChanges(); } else { userInterface.DisplayItemFoundError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); ////Bev item collection instance BevItemCollection bevCollection = new BevItemCollection(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 6) { switch (choice) { case 1: //Add A New Item string IDnew = userInterface.IDadd(); try { Beverage ToFind = bevCollection.searchItem(IDnew); userInterface.DisplayItemAlreadyExistsError(); } catch { //nothing found string[] newItemInformation = userInterface.GetNewItemInformation(); decimal price = userInterface.PriceAdd(); bool active = userInterface.ActiveAdd(); bevCollection.addItem(IDnew, newItemInformation, price, active); userInterface.DisplayAddWineItemSuccess(); } break; case 2: //Search For An Item //Get input string searchResponse = userInterface.GetSearchQuery(); //Try and find try { //attempt to find ID Beverage ToFind = bevCollection.searchItem(searchResponse); userInterface.DisplayItemFound(); userInterface.DisplayItemInfo(ToFind); } catch { //nothing found userInterface.DisplayItemFoundError(); } break; case 3: //Update an existing item string updateID = userInterface.getUpdateID(); //Try and find try { //attempt to find ID Beverage ToUpdate = bevCollection.searchItem(updateID); userInterface.DisplayItemFound(); userInterface.DisplayItemInfo(ToUpdate); //Get update info string name = userInterface.updateName(ToUpdate.name); //Get pack info string pack = userInterface.updatePack(ToUpdate.pack); //Get price info decimal price = userInterface.updatePrice(ToUpdate.price); //Get price info bool active = userInterface.updateActive(ToUpdate.active); //send to collection class bevCollection.updateItem(ToUpdate, name, pack, price, active); userInterface.updateSucess(); userInterface.DisplayItemInfo(ToUpdate); } catch { //nothing found userInterface.DisplayItemFoundError(); } break; case 4: //Delete an Item from Database string deleteID = userInterface.getDeleteID(); //Try and find try { //attempt to find ID Beverage ToDelete = bevCollection.searchItem(deleteID); userInterface.DisplayItemFound(); userInterface.DisplayItemInfo(ToDelete); bool input = userInterface.acceptDelete(); if (input == true) { //Delete Item bevCollection.deleteItem(ToDelete); //Confirm userInterface.confirmDelete(); } else { userInterface.canceldelete(); break; } } catch { //nothing found userInterface.DisplayItemFoundError(); } break; case 5: //Print Database userInterface.DisplayAllItems(); break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Set a constant for the size of the collection const int wineItemCollectionSize = 4000; //Set a constant for the path to the CSV File const string pathToCSVFile = "../../../datafiles/winelist.csv"; //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class WineItemCollection wineItemCollection = new WineItemCollection(wineItemCollectionSize); //Create an instance of the CSVProcessor class CSVProcessor csvProcessor = new CSVProcessor(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 5) { switch (choice) { case 1: //Load the CSV File bool success = csvProcessor.ImportCSV(wineItemCollection, pathToCSVFile); if (success) { //Display Success Message userInterface.DisplayImportSuccess(); } else { //Display Fail Message userInterface.DisplayImportError(); } break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(newItemInformation[0]) == null) { wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2]); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Set a constant for the size of the collection //const int wineItemCollectionSize = 4000; //Create an Instance of the Database BeveragePBathEntities beveregeEntity = new BeveragePBathEntities(); //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class IWineCollection wineItemCollection = new WineItemCollection(); //Create an instance of the CSVProcessor class //CSVProcessor csvProcessor = new CSVProcessor(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 6) { switch (choice) { case 1: // Print All foreach (Beverage bev in beveregeEntity.Beverages) { Console.WriteLine("Printing all in the Database! \n"); Console.WriteLine("The ID is: " + bev.id); Console.WriteLine("The Name is: " + bev.name); Console.WriteLine("The Pack is: " + bev.pack); Console.WriteLine("The Price is: " + bev.price); } break; case 2: //Search for a specific ID string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 3: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(newItemInformation[0]) == null) { wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2], Convert.ToDecimal(newItemInformation[3])); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; case 4: // Modify Item string[] modifyItem = userInterface.GetInfoToUpdate(); if (wineItemCollection.FindById(modifyItem[0]).Equals(true)) { wineItemCollection.Update(modifyItem[0], modifyItem[1], modifyItem[2], Convert.ToDecimal(modifyItem[3])); } else { userInterface.DisplayItemFoundError(); } break; case 5: //Delete a Wine item by ID string deleteItem = userInterface.GetIDToDelete(); if (wineItemCollection.FindById(deleteItem).Equals(true)) { wineItemCollection.Delete(deleteItem); } else { userInterface.DisplayItemFoundError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class WineItemCollection wineItemCollection = new WineItemCollection(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); Console.BufferHeight = 5000; Console.BufferWidth = 150; //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 7) { switch (choice) { case 1: userInterface.DisplayImportSuccess(); break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: // Add A New Item To The List string[] newItemInformation = userInterface.GetItemInformation(); // Convert the price to a decimal: decimal price = Convert.ToDecimal(newItemInformation[3]); // Set a boolean to hold whether the item is active: bool active = false; // If the input was Y for yes, set active to true: if (newItemInformation[4] == "Y") { active = true; } // Send info to WineItemCollection to add a new item: if (wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2], price, active)) { userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; case 5: // Update an item in the list: string idUpdate = userInterface.GetUpdateId(); if (wineItemCollection.UpdateBeverageItem(idUpdate)) { userInterface.DisplayItemUpdateSuccess(); } else { userInterface.DisplayItemUpdateError(); } break; case 6: // Delete an item from the list: string idDelete = userInterface.GetDeleteId(); if (wineItemCollection.DeleteBeverageItem(idDelete)) { userInterface.DisplayItemDeleteSuccess(); } else { userInterface.DisplayItemDeleteError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { Console.BufferHeight = Int16.MaxValue - 1; // resets the console bufferhieght to allow the entire file // to be read into a single console window Console.SetWindowSize(200, 30); // resizes the window to fit the special output formatting //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class BeverageCollection beverageCollection = new BeverageCollection(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 6) { switch (choice) { case 1: //Print Entire List Of Items //Display all of the items try { userInterface.DisplayAllItems(beverageCollection.GetPrintStringsForAllItems()); userInterface.DisplayImportSuccess(); } catch { userInterface.DisplayImportError(); } break; case 2: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string addItemInformation = beverageCollection.FindById(searchQuery); if (addItemInformation != null) { userInterface.DisplayItemFound(addItemInformation); } break; case 3: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); decimal newPriceInformation = userInterface.GetNewPriceInformation(); bool newActiveInformation = userInterface.GetNewActiveInformation(); /** * if (beverageCollection.FindById(newItemInformation[0]) == null) * { * //beverageCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2], newPriceInformation, newActiveInformation); * beverageCollection.AddToDatabase(newItemInformation[0], newItemInformation[1], newItemInformation[2], newPriceInformation, newActiveInformation); * userInterface.DisplayAddWineItemSuccess(); * } * else * { * userInterface.DisplayItemAlreadyExistsError(); * } **/ try { beverageCollection.AddToDatabase(newItemInformation[0], newItemInformation[1], newItemInformation[2], newPriceInformation, newActiveInformation); userInterface.DisplayAddWineItemSuccess(); } catch { userInterface.DisplayItemAlreadyExistsError(); } break; case 4: // remove an item string IDToRemove = userInterface.RemoveByID(); string removeItemInformation = beverageCollection.FindById(IDToRemove); // try catch, fails if the beverage is null try { beverageCollection.RemoveByID(IDToRemove); } catch (Exception e) { userInterface.DisplayItemFoundError(); } break; case 5: //update an Item on The List string[] updateBeverageInformation = userInterface.GetUpdateItemInformation(); decimal updatePriceInformation = userInterface.GetNewPriceInformation(); bool updateActiveInformation = userInterface.GetNewActiveInformation(); try { beverageCollection.updateBeverage(updateBeverageInformation[0], updateBeverageInformation[1], updateBeverageInformation[2], updatePriceInformation, updateActiveInformation); } catch { userInterface.DisplayItemFoundError(); } //if (beverageCollection.FindById(updateBeverageInformation[0]) != null) //{ // beverageCollection.updateBeverage(updateBeverageInformation[0], updateBeverageInformation[1], updateBeverageInformation[2], updatePriceInformation, updateActiveInformation); // //beverageCollection.updateBeverage("12345", "1", "1", 1, true); // userInterface.DisplayAddWineItemSuccess(); //} //else //{ // userInterface.DisplayItemFoundError(); //} break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Set a constant for the size of the collection const int wineItemCollectionSize = 4000; //Set a constant for the path to the CSV File const string pathToCSVFile = "../../../datafiles/winelist.csv"; //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class IWineCollection wineItemCollection = new WineItemCollection(wineItemCollectionSize); //Create an instance of the CSVProcessor class CSVProcessor csvProcessor = new CSVProcessor(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 5) { switch (choice) { case 1: //Load the CSV File bool success = csvProcessor.ImportCSV(wineItemCollection, pathToCSVFile); if (success) { //Display Success Message userInterface.DisplayImportSuccess(); } else { //Display Fail Message userInterface.DisplayImportError(); } break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(newItemInformation[0]) == null) { wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2]); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create and instance of the BeverageAPI BeverageAPI beverageAPI = new BeverageAPI(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); //While the user choice is not 6 we will continue to display the menu while (choice != 6) { switch (choice) { case 1: //Print Entire List Of Items beverageAPI.PrintAllBeverages(); break; case 2: //Search For An Item //Create the string that will be used to search for and item string searchQuery = userInterface.GetSearchQuery(); //Find the beverage item using the searchQuery string string itemInformation = beverageAPI.FindById(searchQuery); //See if there is an item in the string. If the string is null then the item does not exist if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 3: //Add A New Item To The List //Create the string for the new item string[] newItemInformation = userInterface.GetNewItemInformation(); //Check to see if the item already exists in the collection //If the item exist display the message that it does if (beverageAPI.FindById(newItemInformation[0]) == null) { beverageAPI.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2]); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; case 4: //Update An Existing item //Create the string for the updated item string updateID = userInterface.GetUpdateString(); //Find the item that will be updated to display for the user string updateItemInformation = beverageAPI.FindById(updateID); //If the item exist in the collection it will be displayed for the user to update //If no item exist display the error message that it was not found if (updateItemInformation != null) { string[] updateInformation = userInterface.DisplayUpdateString(updateItemInformation); beverageAPI.UpdateItem(updateID, updateInformation[0], updateInformation[1], updateInformation[2]); } else { userInterface.DisplayItemFoundError(); } break; case 5: //Delete An Existing item string deleteString = userInterface.GetDeleteString(); beverageAPI.DeleteItem(deleteString); break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Creates a new connection to the Database BeverageJKoehlerEntities bevEntities = new BeverageJKoehlerEntities(); //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class IWineCollection wineItemCollection = new WineItemCollection(bevEntities); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 7) { switch (choice) { case 1: //Check the Database Connection. if (bevEntities != null) { //Display Success Message userInterface.DisplayImportSuccess(); } else { //Display Fail Message userInterface.DisplayImportError(); } break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List string[] newItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(newItemInformation[0]) == null) { wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2], newItemInformation [3], newItemInformation[4]); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; //Update an existing item in the database case 5: string[] updatedItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(updatedItemInformation[0]) == null) { userInterface.DisplayItemFoundError(); } else { wineItemCollection.UpdateItem(updatedItemInformation[0], updatedItemInformation[1], updatedItemInformation[2], updatedItemInformation[3], updatedItemInformation[4]); } break; //Remove an existing item from the database case 6: string itemToRemove = userInterface.DisplayItemRemovalDialogue(); wineItemCollection.RemoveItem(itemToRemove); break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Change Height and width of console to fit everything Console.SetWindowSize(200, 50); //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the RepositoryAPI RepositoryAPI repositoryApi = new RepositoryAPI(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 7) { switch (choice) { case 1: userInterface.DisplayImportSuccess(); break; case 2: //Print Entire List Of Items string[] allItems = repositoryApi.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = repositoryApi.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List string[] newItem = userInterface.GetNewItemInformation(); decimal price = Convert.ToDecimal(newItem[3]); //Boolean to hold if item is active bool active = false; //If the user inputs Y for active the active boolean is set to true if (newItem[4] == "Y") { active = true; } //Send information to RepositoryAPI to add new item if (repositoryApi.AddNewItem(newItem[0], newItem[1], newItem[2], price, active)) { userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; case 5: //Update item string idToUpdate = userInterface.GetIdToUpdate(); if (repositoryApi.UpdateItem(idToUpdate)) { userInterface.DisplayItemUpdateSuccess(); } else { userInterface.DisplayItemUpdateFailure(); } break; case 6: //Delete item string idToDelete = userInterface.GetIdToDelete(); if (repositoryApi.DeleteItem(idToDelete)) { userInterface.DisplayItemDeleteSuccess(); } else { userInterface.DisplayItemDeleteFailure(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }
static void Main(string[] args) { //Set a constant for the size of the collection const int wineItemCollectionSize = 4000; //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class IWineCollection wineItemCollection = new WineItemCollection(wineItemCollectionSize); //Get access to the collection of tables BeverageBCampbellEntities beverageEntities = new BeverageBCampbellEntities(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 7) { switch (choice) { case 1: //Load the CSV File //bool success = csvProcessor.ImportCSV(wineItemCollection, pathToCSVFile); bool success; try { foreach (Beverage bev in beverageEntities.Beverages) { wineItemCollection.AddNewItem(bev.id, bev.name, bev.pack); } success = true; } catch { success = false; } if (success) { //Display Success Message userInterface.DisplayImportSuccess(); } else { //Display Fail Message userInterface.DisplayImportError(); } break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: //Add A New Item To The List //ID Description Pack string[] newItemInformation = userInterface.GetNewItemInformation(); if (wineItemCollection.FindById(newItemInformation[0]) == null) { wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2]); userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; case 5: //Update an existing item searchQuery = userInterface.GetSearchQuery(); itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); string[] replaceItemInformation = userInterface.GetNewItemInformation(); wineItemCollection.Overwrite(searchQuery, replaceItemInformation[0], replaceItemInformation[1], replaceItemInformation[2]); } else { userInterface.DisplayItemFoundError(); } break; case 6: //Delete an existing item searchQuery = userInterface.GetSearchQuery(); wineItemCollection.Delete(searchQuery); break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }