protected override void OnManagedUpdate(/* final */ float pSecondsElapsed) { this.UpdateUpdateHandlers(pSecondsElapsed); this.mRunnableHandler.OnUpdate(pSecondsElapsed); this.mSecondsElapsedTotal += pSecondsElapsed; /* final */ Scene childScene = this.mChildScene; if (childScene == null || !this.mChildSceneModalUpdate) { this.mBackground.OnUpdate(pSecondsElapsed); this.UpdateLayers(pSecondsElapsed); } if (childScene != null) { childScene.OnUpdate(pSecondsElapsed); } }